UI is an important part of game design and is not always easy to get right. When we started our game “Something Ate My Alien” we just dumped text on the screen to get the info on there without any real care of ‘design’ or aesthetics. Which was fine to …Click to Read More
Alongside fighting enemies and collecting loot for the pirate, there is a large puzzle element to our new game ‘Something Ate My Alien’. The main objective of SAMA is to collect the list of items that the pirate has demanded you locate for him before he will release your ship. …Click to Read More
We’ve entered into the IndieDB 2017 Competition with SAMA! Please click the image below and go over to IndieDB and vote for our game, it would mean so much to us. Thanks for all your support. Rob & Kat.
The last week we’ve been implementing a new enemy in “Something Ate My Alien” called “Terrator”. He’s much larger than the other enemies, and he’s a worm like creature that we wanted to randomly appear, work its way across the screen and ‘Eat’ our alien if he gets in the …Click to Read More
As the AI of the mining ship Antalasia you are stuck in the Bitiax solar system while a pirate ship has taken control of your ship. To find all the items they demand you have to send down your diligent aliens to search the planets in this system for these …Click to Read More
You are the AI of a very skilled mining ship called Antalasia currently cruising the remote solar system Bitiax looking for mining opportunities. Trading is the cornerstone of the galaxy and some rare items can fetch large sums on the open market. On board you have a cargo hold full …Click to Read More
Strank One of the least aggressive enemies, it scurries around and has a weak bite. It as no ranged attack, and is easy to kill. Damage only comes from direct contact. Oyse A plant based enemy, which spawns on top of rocks. If it is left unattended, it will …Click to Read More
Thought I would post some info about the dev side of our game. Its written in Unity3D and C#. This is our first real project with Unity and C#, although I’ve been playing with Unity for 3 or so years on and off, but this is the first time I’ve …Click to Read More