Hello, and welcome to “Something Ate My Alien” by RoKabium Games.
SAMA is a 2D digging, adventure puzzle game, and here you can read about the development and design of the game. If you have questions, suggestions or any bug reporting with the game then go over to the forums and have a chat with us.
SAMA is still in development and we started working on it in November 2016. We are only 1 developer and 1 artist, so we take things at a slow pace. We have no solid date for when it will be ready, but based on our current progress we expect it to be finished during mid to late 2019.
It’s official, we are nearing the end of development of our game “Something Ate My Alien” and we will be releasing it on the Steam platform in April 2020! Reaching this milestone and being able to set a date for release is extremely exciting and a bit scary for us. …Click to Read More
Alpha Changes We’ve been busy the last month implementing changes suggested from our Alpha testers. Inventory Changes have mostly been around inventory and the pirate list. We realized that the way the pirate ransom list worked was a bit hard to follow and generally was looked at as being a …Click to Read More
Alpha Testing It’s been a busy time with our Alpha testers these last few weeks. Lots of feedback and ideas coming in. We’ve just come out with a new update for the Alpha version. This version is including lots of bug fixes and changes from the testers. One of the …Click to Read More
Steam We’ve had a busy few months, but we are now officially on Steam! Obviously an important place for us to market our game is Steam. Although we are still developing away, it is important for us to get a presence on Steam and start building up a community. A …Click to Read More
As the solo and lead artist for the indie studio RoKabium Games and working on the first game of the studio called “Something Ate My Alien”, the amount of different images I’ve created and modified for this game goes well into the many thousands. As I’m writing this blog my …Click to Read More
We’ve been a bit quiet on the social media front for the last few months. Mainly because we’ve been working on bug fixing and internal stuff that didn’t make for great screenshots, so we are going to start posting regularly again now. The game is in a good shape, and …Click to Read More