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Rsorder How to Get Ice Gl...
Forum: Offtopic
Last Post: suhanidash557
2026-01-26, 06:06:46
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» Views: 106
nba2king College Football...
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nba2king NBA 2K26 MyTEAM ...
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Puzzle Walkthrough videos
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Key / Button bindings
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2020-07-11, 13:26:33
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Free DEMO of SAMA out
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Sign up for Beta Testing
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Sign up for Alpha Testing
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2019-08-05, 18:25:41
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  Rsorder How to Get Ice Gloves Early in Old School RuneScape
Posted by: suhanidash557 - 2026-01-26, 06:06:46 - Forum: Offtopic - No Replies

Ice Gloves are one of the most useful early-to-mid game items in Old School RuneScape, particularly for activities like Blast Furnace and Giants’ Foundry. While they are normally obtained during Heroes’ Quest, it is entirely possible-and often advantageous-to acquire them earlier on certain accounts with OSRS gold. This guide walks you through the process safely and efficiently, with a focus on navigation, preparation, and a reliable safe-spot method for defeating the Ice Queen.

Preparation and Requirements
Before heading out, it is important to prepare properly. You do not need exceptionally high combat stats, but planning makes this process significantly safer.
Recommended inventory:
· Emergency food (high-healing food preferred)
· A stamina potion or energy-restoring items
· Ranged or Magic gear (Magic is ideal, as the Ice Queen is weak to it)
· Optional: Prayer potions if using Protect from Melee
Recommended prayers:
· Protect from Melee (highly useful for traveling through the dungeon)
This area is dangerous and includes multi-combat zones, so being underprepared can quickly become fatal-especially for Hardcore Ironmen.

Getting to White Wolf Mountain
Your destination is the Ice Queen’s Lair beneath White Wolf Mountain.
Best route:
Use the Gnome Glider from the Grand Tree to White Wolf Mountain. This is by far the fastest and safest option, with minimal requirements.
Alternative routes:
· Enter from Taverley and climb the mountain
· Run south from Barbarian Outpost and loop around the mountain
These alternatives are slower and involve more enemy encounters, so they are not recommended unless you lack glider access.

Entering the Ice Queen’s Lair
Once at White Wolf Mountain, you will need to reach the dungeon entrance.
1. Run past the white wolves (use Protect from Melee if needed).
2. Locate the rock slide and mine through it to access the dungeon.
3. Be aware: this is a multi-combat area, so stacked enemies can pose a real threat.
Inside the dungeon, prioritize survival over speed.

Navigating the Dungeon Safely
Follow these steps carefully to minimize damage:
1. Head to the southernmost ladder and climb down.
2. Move through the tunnels toward the southwestern corner.
3. Climb the ladder, then immediately locate the eastern ladder.
4. Avoid Ice Giants if possible; they hit hard.
5. After climbing down, you will be on the other side of a fence-this confirms you are on the correct path.
6. Run north to the end of the corridor and climb the ladder.
7. Go up one ladder and immediately down the adjacent ladder.
8. From there, head north into the large throne room where the Ice Queen resides.
Save prayer points for the final stretch, as Ice Warriors and Ice Giants can quickly drain supplies.

Safe-Spotting the Ice Queen
The Ice Queen is level 111 and guarded by multiple Ice Warriors, making direct combat risky at lower levels. Fortunately, a safe-spot method allows you to kill her without taking damage.
Safe-spot strategy:
1. Enter the throne room carefully and avoid drawing aggro from Ice Warriors.
2. Move to the corner with ice stalagmites (near the wall).
3. Tag the Ice Queen with a Magic or Ranged attack.
4. Lure her toward the stalagmite corner.
5. Step into the safe spot so she cannot reach you.
6. Attack by stepping out briefly, then stepping back in-similar to the Tree Gnome Village quest mechanics.
This process may be slow, but it is extremely safe. If you have Protect from Melee, the fight becomes much simpler, as the Ice Queen cannot damage you directly.

Claiming the Ice Gloves
Once the Ice Queen is defeated, she will drop the Ice Gloves. Equip them immediately or bank them for later use. These gloves are essential for handling hot items and unlock major skilling opportunities earlier than intended.

Final Tips
· Bring more food than you think you need.
· Take your time navigating the dungeon.
· If you make a mistake, retreat and reset-there is no rush.
· The safe spot fully protects you from both the Ice Queen and nearby Ice Warriors when positioned correctly.
With patience and preparation and cheapest OSRS gold, this method allows you to secure Ice Gloves safely, even on low-level or Hardcore accounts. Good luck, and enjoy the efficiency boost this unlock brings to your Old School RuneScape journey.

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  nba2king College Football 26: The Best Player at Every Position
Posted by: suhanidash557 - 2026-01-26, 06:05:29 - Forum: Offtopic - No Replies

College Football 26 has reached a point where roster construction is no longer about chasing overall ratings alone. At the top end of the game, most positions have multiple viable options with College Football 26 Coins, and true separation comes from animations, ability discounts, and threshold ratings. This guide breaks down the best player at every position with no budget restrictions, focusing strictly on performance in the current meta.

Quarterback
Quarterback is surprisingly shallow this year. While names like Lenora Sellers, Darren Mensah, Jaden Daniels, and Vic are all arguable, Vic stands out as the most effective option. His combination of elite scrambling, one of the fastest releases in the game, and strong QB run viability makes him the most consistent choice. Even the cheaper version performs nearly as well as the top-tier card, making him a clear QB1.

Running Back
The running back position is dominated by Archie Griffin and Deuce McAllister. Both cards play extremely similarly, but Deuce McAllister gets the nod due to price and ability value. Alumni and legend cards receive heavily discounted gold abilities, making gold Shifty at seven AP an absolute steal. Either back will thrive, but McAllister provides elite performance with better efficiency.

Fullback
Jake, the Season 5 store fullback, is the clear winner. With 91 speed and strong blocking attributes, he fills the role perfectly and will not need upgrading for a long time. If you run any form of power or balanced offense, he is a plug-and-play solution.

Wide Receivers
At WR1, Jeremiah Smith checks the most important boxes: 95 speed and elite height. Concerns about short route running are overstated-this card plays exceptionally well in live games.
WR2 belongs to Travis Hunter, largely due to discounted gold abilities such as Takeoff. Getting premium abilities for seven AP is game-changing.
At WR3, the best value pick is Devin Hester. With 95 speed and a low price point compared to similar options, he rounds out the receiving corps perfectly.

Tight End
Joe Royer is the standout tight end in College Football 26. While Vernon Davis, Max Clair, and others are solid, Royer consistently delivers as both a receiver and blocker. His overall reliability puts him ahead of the competition.

Offensive Line
Offensive line play is about hitting thresholds, not overspending. Focus on 90+ pass block power, pass block finesse, and run block.
· LG: Bryson Sanders
· C: Nick Dawkins (Van Wells if you want more size)
· RG: Asimo or DJ Campbell
· RT: Emil Wagner
Once thresholds are met, upgrades offer diminishing returns, so efficiency matters.

Secondary
At free safety, Ky Parish is the best in the game. His 94 speed, elite zone coverage, and solid height make him dominant in coverage.
Strong safety belongs to D’Angelo Hutchinson, who combines size, speed, and heavily discounted gold abilities like House Call.
At cornerback, Travis Hunter is CB1 thanks to his elite abilities and versatility. Scotty McGee slots in as CB2 with 95 speed and excellent AP value. CB3 options vary, but Colin Wright and Antonio provide strong performance without the absurd cost of top LTD cards.

Linebackers
AJ Hawk dominates the Will linebacker spot as a true do-it-all defender with speed, coverage, and pass-rush capability.
At Sam linebacker, Bryce Bow gets the edge over Jamie Collins due to superior pass-rushing upside while still maintaining coverage reliability.
Middle linebackers go to Derek Johnson and Jonathan Vilma, both hitting critical speed and coverage thresholds with strong value.

Defensive Line
On the edge, Romelo Height and R. Mason Thomas stand above the rest, offering speed and balanced pass-rush stats.
At defensive tackle, Aaron Donald is unmatched. His speed at DT is game-breaking, especially when paired with discounted Gold Quick Jump. DT2 goes to Peter Woods for his excellent core ratings.

Special Teams
The best punter is the Field Pass option with 92 kick power, while Tate Sandal remains the top kicker in the game.

Final Thoughts
This lineup represents the strongest possible roster in College Football 26 Ultimate Team based on performance with cheap NCAA Football 26 Coins, thresholds, and ability efficiency. While opinions will vary, these selections reflect what consistently works at the highest level. Evaluate your scheme, adjust where needed, and dominate the field.

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  nba2king NBA 2K26 MyTEAM Point Guard Tier List: How to Spend Your MT Wisely
Posted by: suhanidash557 - 2026-01-26, 05:47:42 - Forum: Offtopic - No Replies

One of the most common questions in NBA 2K26 MyTEAM is simple but critical: Which point guard should I buy with my MT? Whether you are sitting on 100,000 MT or looking to upgrade after running Devin Booker, the point guard position with NBA 2K26 MT often determines how smoothly your offense operates. With that in mind, this tier list focuses on relevance, performance, and value rather than name recognition alone.
Understanding the Evaluation Criteria
Point guards in NBA 2K26 are evaluated on several key factors: size, speed, release quality, defensive impact, and-most importantly-finishing ability. Standing dunk thresholds and driving dunk ratings matter more than ever, especially against competitive defensive lineups. A guard who cannot pressure the rim immediately loses value, regardless of shooting ability.

Lower-Tier Options: Serviceable but Limited
Cards such as Pink Diamond Derrick White, Derrick Rose, Jaylen Green, and Gilbert Arenas fall into the C or low B tier. While they may perform adequately offline or in casual modes, their limitations are obvious. White’s lack of dunking at 6’4”, Rose’s outdated Pro 2 movement, and Green’s size all restrict their ceiling. These guards are usable, but rarely optimal.
Similarly, budget or reward cards like Marcus Smart, Jeremy Fears, Gordon Dragic, and Sydney Moncrief simply lack the offensive versatility or physical tools required to compete at higher levels.

Solid B-Tier Guards: Consistency Without Dominance
The B tier includes guards who are reliable but not game-breaking. Alex Caruso stands out defensively with a strong dunk rating and solid release, often outperforming higher-rated cards in practice. Tyrese Haliburton, Michael Carter-Williams, Jason Kidd, De’Aaron Fox, Dejounte Murray, and Spencer Dinwiddie all offer balance but lack elite traits that separate top-tier options.
These cards are best suited for players prioritizing defense and ball movement over iso-heavy offense.

A-Tier Guards: Competitive and Impactful
The A tier is crowded for a reason. Russell Westbrook earns his place with elite speed, dunking, and strong movement. James Harden remains effective offensively, though defensive shortcomings prevent S-tier status. Dwyane Wade, Gary Payton, Drew Holiday, Magic Johnson, Dyson Daniels, Stefan Castle, and Dylan Harper all bring unique strengths.
Stefan Castle deserves special mention as an elite rim-running defender at 6’7”, while Dylan Harper represents one of the most complete point guards in the game-capable of shooting, defending, and creating consistently. If you want value without locking in collections, Harper is a top recommendation.

S-Tier Guards: Elite and Game-Changing
The S tier is reserved for point guards who fundamentally change how the game is played. John Wall sits near the top thanks to his lightning-fast release, elite movement, and near-perfect finishing. Shai Gilgeous-Alexander remains one of the hardest guards to defend due to his size, smooth animations, and defensive reliability.
Josh Giddey is arguably the best auctionable point guard in the game. His height, length, defensive presence, and clean release make him dominant in every mode. Devin Booker, while not flawless, still earns S-tier status due to his movement and scoring reliability. Penny Hardaway and Nikola Jokic also qualify in the right hands, offering size-based mismatches that most guards cannot counter.

Final Recommendations
If you are spending MT wisely, prioritize Josh Giddey, John Wall, or Devin Booker for auctionable options. For non-auctionable or lock-in rewards, Shai Gilgeous-Alexander and Dylan Harper provide elite value. Ultimately, the best point guard with Cheap NBA 2K26 MT Coins is the one that fits your playstyle-but size, dunking, and movement remain king in NBA 2K26.
Let the tier list guide your decisions, but always test cards yourself. Performance on paper only matters if it translates on the court.

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  Puzzle Walkthrough videos
Posted by: Rob - 2021-06-06, 11:57:29 - Forum: News/Blog - No Replies

Are you suck with some of the puzzles in SAMA?

We've just released 4 full walkthroughs for all the puzzles.

Metis:


Tartarus:


Lelantos:


Aura:

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  Key / Button bindings
Posted by: Kat - 2020-06-22, 13:35:14 - Forum: Discussions - Replies (1)

Hi all, here is a quick overview of the keys / buttons used in SAMA. 

These can all be modified in the settings / control window that you can access by pressing ESC on the keyboard, or the "Start" button on Xbox controller, or the "Options" button on PS4 controller.

[Image: key-bindings.png]

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  Free DEMO of SAMA out
Posted by: Rob - 2020-04-23, 20:28:48 - Forum: News/Blog - No Replies

We now have a free Demo available of our game SAMA!

We thought it would be good to get some feedback and also let you guys try out the game.

We're pushing ahead for a release in June, but for now, click the link below to download the demo from Game Jolt

https://gamejolt.com/games/something-ate...ien/479495

Hope you enjoy it!

Release notes:

Code:
***************************************************************************
If you find any bugs or problems, please email us at info@rokabiumgames.com
***************************************************************************

Steam: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/

Discord: https://discord.gg/JuCYqYe

Release notes: 0.817 (23/04/2020)
=================================

Bugs fixes:
1) Picking up a Relic from your own grave now doesn't replay the relic message again.
2) In Tartarus, if you leave the boss area and an earthquake happens, and you manage to re-enter the boss area before the earthquake ends, then it continues forever.
3) Graves sometimes fall 'through' phys blocks when they are moving.
4) Removed a UI asset called SoftMask. Was causing some issues on older setups.
5) UI Customize screen, Suit, Weapons and Energy background boxes were at wrong alpha value.
6) Moved a few blocks in Metis (to stop an Uff getting stuck on a 1 block edge) & Lelantos (Stop a phys block being able to hide a portal). (Will only change for planets not yet visited, or new games)
7) Pressing F11 during loading the game causes errors. Now suppressing F11 during loading.
8) HUD Focus rect doesn't resize while Minimap is being resized.
9) Controller button bindings window, hide focus rect when first opening window, so it doesn't show it from the previous open.
10)With Controllers, the 'X' button was incorrectly cancelling certain popup windows and causing problems. Spec, during the tutorial, the flashing highlights remained after the info window was displayed. Also was causing the game to lockup in the Grave/Chest popups.
11)If controller is unplugged while a info window is visible, then when you close the window the cursor is not visible.
12)Mining speed was being slightly lowered by frame rate. A lower FR was making it slower.
13)In the final area, enemies were not always attacking when they should be.
14)Stats - Total blocks mined was slightly wrong.
15)Enemy hitbox center incorrectly set sometimes in Tartarus.
16)If you swap to Color Blind mode while down on a planet, then the game crashed.

Enhancements & tweaks:
1) Hard & Insane modes now give more health for hearts and picks.
2) Hard & Insane modes, Magnacer now does more damage to compensate for the higher HP enemies have.
3) If Something head touches an enemy it will now kill the enemy, with drops. (not in insane mode). Monodon & Gooaline are immune from this, so are all Aura enemies.
4) 'Big' enemies don't respawn once killed for at least 2 minutes.
5) When you kill all segments of the "Something" and are left with the head, it can no longer eat you.
6) Enemy Hatter & HatCap now fire their projectiles even if there is a block below them, mostly for visual effect.
7) Added description about the resize icon in the minimap help window.
8) Added more checking for permissions and accessing the games data files, specifically on startup. If problems are found, red text is displayed bottom left of screen, with support info email.
9) Speeded up teleporting down to planet. Especially noticeable for lower end PCs and low FPS systems.

Known Issues:
1) It's not always possible to get the 'Block miner' achievement. This is because some blocks in puzzle rooms could become trapped after solving the puzzle in some circumstances.

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  Sign up for Beta Testing
Posted by: Rob - 2020-03-11, 14:06:17 - Forum: News/Blog - No Replies

[Image: Beta-testing.png]

We are currently looking for Beta testers for our game "Something Ate My Alien".

We have just moved from Alpha testing to Beta. This means that we will not be adding any new features and such from now on, and are now looking for bugs and tweaks to the game.

This is a limited access event, so it will be based on a first come, first served basis.

Currently, we are testing Windows PC, Linux and MacOS versions of the game.

Our current trailer is here:


If you wish to join the Beta testing, please read below thoroughly, and join the forums by clicking here and then send an email to info@rokabiumgames.com to say you 'agree and understand' the rules.

You will need to have a Steam account, as the download is from there and also there are now Steam Achievements and cloud saves in the game.

If you wish to contact us on Steam, use the profile: https://steamcommunity.com/id/robdon/
----------------------------------------

Once we receive your email, you will be added to the Test forums and send a download link and instructions.

Everything feature wise is now complete and we are looking to squish as many bugs as possible before the release in April. We have tested internally and are fairly confident there aren't any big ground breaking bugs, but there could be a few little ones around. 

*** If you participate in the Beta test, you must safeguard and prevent unauthorized access to, copying, disclosure, and unauthorized use of the game to the best of your ability. 

The Beta Key we email to you is for YOUR use only and linked to your Steam account and email address. You must not share this key or forward the download link to anyone else ***

Although we will send you an Beta key for Steam, you will also need an Beta Key from us, that is entered in game. This is just for the testing and is used to identify you in reports and logs that get sent to our server for debugging. This makes it easier for us to track and see problems.

The Beta Key from us lasts for 30 days from the date you receive it, but just email us again if it expires and you want to continue testing the game and we can extend that.

What we are looking for is any bugs or problems you find.

So you are aware, in Beta mode the game is sending back info to our server from your PC. Apart from your IP, there is no personal info being logged. It is only technical data about the game and Unity that we need to try to find bugs and problems with. This includes error messages from the game, your PC spec, FPS rates, screen sizes, progress in the game etc. Also, some info is sent to Unity for Crash and Exception logging. You can read about their bit here: https://unity3d.com/legal/gdpr

By downloading and playing the game you are agreeing to this.

This data will not be published or given to any other party, and is used solely to help with us finding problems with this game "Something Ate My Alien".

If you do find problems, please post in the test forum, or send an email to us, with a screenshot or description of what the problem was.

You are free to share any screenshots, video captures or info about the game.

If you want to join our Discord server, use this link: https://discord.gg/JuCYqYe

Thanks for taking time to participate in this Beta test, and hopefully you have fun playing our game.

Rob & Kat.

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  New Blog Entry - DevBlog 09
Posted by: Rob - 2019-08-05, 18:25:41 - Forum: News/Blog - No Replies

Just posted a new blog, describing the changes we are just finalizing for the next Alpha release.

As stated in the blog we have also extended the Release date, and we are now looking at releasing early 2020.

Read more here: https://www.somethingatemyalien.com/dev-...extension/

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  New Blog Entry - DevBlog 08
Posted by: Rob - 2019-06-20, 12:29:13 - Forum: News/Blog - No Replies

I've just written up a new blog about the current Alpha testing and what is going on with "SAMA" recently.

Click to have a read https://www.somethingatemyalien.com/dev-...und-music/

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  Sign up for Alpha Testing
Posted by: Rob - 2019-04-17, 11:16:50 - Forum: News/Blog - Replies (14)

*** Alpha testing is now over and we don't need more testings at the moment ***


[Image: RoKabium-Games-Something-Ate-My-Alien-Al...Wanted.png]

We are currently looking for Alpha testers for our game "Something Ate My Alien".

You can find our Steam page here: https://store.steampowered.com/app/10478..._My_Alien/

Our current trailer is here:


This is a limited access event, so it will be based on a first come, first served basis.

Currently, we are testing Windows PC, Linux and MacOS versions of the game.

We've recently added MacOS as a platform and also Controller support for the game. So we're specifically looking for MacOS testing, and  any people who use controllers.

If you wish to join the Alpha testing, please read below thoroughly, and join the forums by clicking here and then send an email to info@rokabiumgames.com to say you 'agree and understand' the rules.

You will need to have a Steam account, as the download is from there and also there are now Steam Achievements in the game.

If you wish to contact us on Steam, use the profile: https://steamcommunity.com/id/robdon/
----------------------------------------

Once we receive your email, you will be added to the Alpha Test forums and sent a download link and instructions.

Firstly, this is an Alpha test. This means that there could be bugs and problems with the game, although we currently believe it is in a stable and good state.

Some features and things have not yet been completed, so this is not the final game.

*** If you participate in the Alpha test, you must safeguard and prevent unauthorized access to, copying, disclosure, and unauthorized use of the game to the best of your ability. 

The Alpha Key we email to you is for YOUR use only and linked to your email address. You must not share this key or forward the download link to anyone else ***

Although we will send you an Alpha key for Steam, you will also need an Alpha Key from us, that is entered in game. This is just for the testing and is used to identify you in reports and logs that get sent to our server for debugging. This makes it easier for us to track and see problems.

The Alpha Key from us lasts for 30 days from the date you receive it, but just email us again if it expires and you want to continue testing the game and we can extend that.

What we are looking for is any bugs or problems you find, and also what you think of the actual game play. Is it interesting and fun to play? Too easy? Too hard?... etc.

So you are aware, in Alpha mode the game is sending back info to our server from your PC. Apart from your IP, there is no personal info being logged. It is only technical data about the game and Unity that we need to try to find bugs and problems with. This includes error messages from the game, your PC spec, FPS rates, screen sizes, progress in the game etc. Also, a some info is sent to Unity for Crash and Exception logging. You can read about their bit here: https://unity3d.com/legal/gdpr

By downloading and playing the game you are agreeing to this.

This data will not be published or given to any other party, and is used solely to help with us finding problems with this game "Something Ate My Alien".

If you do find problems, please post a post here, or send an email to us, with a screenshot or description of what the problem was.

You are free to share any screenshots, video captures or info about the game.

If you want to join our Discord server, use this link: https://discord.gg/JuCYqYe

Thanks for taking time to participate in this Alpha test, and hopefully you have fun playing our game.

Rob & Kat.

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