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  FAQ About Buying Path of Exile Currency from U4GM Store
Posted by: Jimekalmiya - 2026-07-03, 22:59:42 - Forum: Offtopic - No Replies

Building a powerful character in Path of Exile often requires a huge amount of in-game currency. Whether you're crafting high-end gear, trading for valuable uniques, or preparing for the latest league, farming enough currency can take countless hours. For players who would rather spend their time enjoying maps, bosses, and endgame content, buying POE currencyfrom a trusted marketplace is a convenient alternative.

U4GM has become a popular choice among Path of Exile players thanks to its competitive prices, fast delivery, secure trading process, and professional customer support. Below are some of the most frequently asked questions about purchasing Path of Exile currency from U4GM.

Is It Safe to Buy PoE 1 Currency Online at U4GM?

Absolutely. Security is one of U4GM's highest priorities. The website uses bank-level encryption to protect customer information, ensuring that every transaction remains private and secure.

All currency deliveries are completed through carefully tested in-game trading methods that have been refined over many years. Combined with a strict anti-fraud policy and thousands of positive customer reviews, U4GM has built a reputation as a reliable marketplace for Path of Exile players around the world.

How Fast Is Delivery After I Buy PoE Currency?

Speed matters, especially when a new league launches or when you're racing to complete your build.

Most Path of Exile currency orders are delivered within 5 to 15 minutes, while many smaller orders can be completed even faster during off-peak hours. U4GM operates 24 hours a day, 7 days a week, allowing players to receive their currency quickly regardless of their time zone.

The support team continuously monitors orders to ensure minimal waiting time, even during busy league launches and major game updates.

What Types of Path of Exile Currency Can I Buy?

U4GM offers an extensive selection of Path of Exile currencies to support every stage of character progression.

Available currencies include:

Chaos Orbs
Divine Orbs
Exalted Orbs
Mirror Shards
Regal Orbs
Orb of Annulment
Orb of Fusing
Chromatic Orbs
Jeweller's Orbs
Blessed Orbs
Vaal Orbs
Ancient Orbs
League-exclusive currency items
Various fragments and crafting materials

Whether you need basic trading currency or rare crafting resources, you'll find plenty of stock available for both casual players and dedicated endgame crafters.

Can I Buy PoE Currency for Any League or Platform?

Yes.

U4GM supports nearly every version of Path of Exile, including:

Standard League
Current Challenge League
Hardcore League
Solo Self-Found compatible services where applicable
PC
PlayStation
Xbox

As new leagues and expansions are released, inventory is regularly updated to ensure players can purchase the currency they need without long delays.

Does U4GM Offer Discounts or Bulk Deals?

Definitely.

Players purchasing larger quantities of currency can often enjoy better prices through bulk discounts. Popular currencies like Chaos Orbs and Divine Orbs frequently receive promotional pricing during league launches and special sales events.

Returning customers can also benefit from loyalty rewards, exclusive coupons, and occasional priority delivery, making future purchases even more affordable.

Why Choose U4GM?

There are several reasons why thousands of players continue choosing U4GM for Path of Exile currency:

Fast 5–15 minute average delivery
Secure payment options
Competitive pricing
Large inventory across multiple leagues
Professional 24/7 customer support
Safe face-to-face in-game trading
Trusted by players worldwide

Whether you're preparing for your first Atlas progression or optimizing a mirror-tier build, U4GM helps you spend less time farming and more time enjoying the game's best content.

Start Your Endgame Journey Today

Grinding for currency can be rewarding, but it isn't always the most enjoyable way to spend your gaming time. If you'd rather focus on mapping, boss encounters, crafting powerful equipment, or experimenting with new builds, U4GM provides a fast, secure, and reliable way to get the resources you need.

Visit U4GM today and upgrade your Path of Exile experience with quick delivery, affordable prices, and excellent customer service. Whether you're looking for Chaos Orbs, Divine Orbs, Exalted Orbs, or other valuable POE orbs, U4GM has the inventory and service to help you jump straight into the action.

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  Fuel Your Next ARC Raiders Adventure with Coins from U4GM
Posted by: Jimekalmiya - 2026-06-29, 23:37:40 - Forum: Discussions - No Replies

Success in ARC Raiders often comes down to preparation. Before entering dangerous PvPvE encounters, you'll want reliable equipment, useful resources, and enough Coins to support your progression. If you're running low on currency, buying ARC Raiders Coins at U4GM is a convenient way to get ready for your next adventure without spending hours farming.

Stay Prepared for Every Mission

Every raid presents new risks and new opportunities. Having enough Coins allows you to purchase the resources and equipment you need instead of delaying your progress while you grind for more currency.

Whether you're improving your current loadout or preparing backup gear for future encounters, additional Coins help you stay ready for whatever challenges lie ahead.

Spend Less Time Farming

Earning Coins through regular gameplay can be rewarding, but it also takes time. If your goal is to enjoy more raids instead of repeating the same farming routes, purchasing Coins can be an effective alternative.

With more currency available, you can focus on exploring new locations, completing objectives, and teaming up with friends instead of worrying about your balance.

Fast Delivery When You Need It

One of the biggest benefits of buying from U4GM is the fast delivery service. Most completed orders are processed quickly, allowing you to return to the game without unnecessary waiting.

U4GM also provides several advantages:

Affordable prices
Fast order processing
Secure payment options
Reliable customer support
A smooth purchasing experience

These features make it easy for players to obtain the Coins they need with confidence.

Improve Your Overall Progress

Coins support many aspects of your journey in ARC Raiders. They give you greater flexibility when upgrading equipment, acquiring useful resources, and preparing for more difficult content.

Instead of falling behind because of limited currency, you can continue building stronger loadouts and making steady progress throughout the game.

A Convenient Choice for Every Player

Whether you're a new player looking for a head start or an experienced Raider preparing for endgame content, having enough Coins makes the experience more enjoyable. Buying from U4GM helps reduce repetitive grinding so you can spend more time playing the content you enjoy most.

If you're looking for a quick and reliable way to prepare for your next mission, buying cheap ARC Raiders Coinsat U4GM is an excellent option. With competitive prices, fast delivery, secure transactions, and dependable customer support, U4GM helps players stay ready for every raid.

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  Can U4GM Help You Master Monopoly go Screamapillar
Posted by: jhbee - 2026-06-26, 07:20:33 - Forum: Offtopic - No Replies

If you've been grinding Monopoly GO lately, you'll know how fast a good event can change your whole day, and the right Monopoly Go Stickers can make those rewards feel even sweeter when the milestones start stacking up.
What the Screamapillar Event Feels Like In Play
Screamapillar is basically a short, pushy event built around nonstop movement. You roll, you land, you collect event tokens, then you're straight back in. It doesn't ask for fancy tactics. It just wants tempo. If you're casual, it can still be decent. If you're active, though, it really starts to pay off.
The key thing is simple. Tokens feed milestones, milestones unlock prizes, and every little burst of progress matters. That's why players tend to log in more often during this kind of event. You don't want to sit on dice and miss the better windows.
How The Rewards Usually Work
Most of the useful stuff sits in the milestone track. You're looking at dice, cash, sticker packs, and the odd booster that helps keep momentum going. Nothing weird there. The real trick is knowing when to spend and when to hold back.
Some players burn dice too early, then wonder why the event feels flat later. That's usually the mistake. The early stretch is where your effort goes furthest, especially if you're landing on the right tiles and hitting token spots more often than not.
What To Watch First
1. Save dice before the event starts.
2. Use bigger rolls near strong tile zones.
3. Grab daily stuff while you're already online.
Event Focus
What It Helps With
Why It Matters
Token collection
Milestone progress
Keeps rewards moving
High multiplier rolls
Faster board gains
Uses dice more efficiently
Timed play sessions
Better event pacing
Helps you avoid wasted rolls
Why Timing Makes Such A Big Difference
This event doesn't really reward random play. It rewards bursts. If you jump in during the early phase, you can build a lead while the track still feels cheap. Midway through, things slow a bit, and that's normal. At the end, you're usually just cleaning up whatever is left.
That's also why a lot of players keep a few rolls back. Not loads. Just enough to make sure they can respond if the event board starts lining up well. It's a small habit, but it saves a ton of frustration.
Practical Habits That Actually Help
1. Don't chase every single token if the board is dry.
2. Match your roll size to the moment, not the mood.
3. Stop before you get careless with the last dice.
How It Plays For Different Types Of Players
If you're the type who logs in a few times a day, focus on steady milestones and don't overthink it. If you're sitting on a decent stack of dice, you can be more aggressive and push harder in the early window. Either way, the event works best when you stay a bit disciplined.
And yeah, if you're trying to stretch value across the whole run, pairing event progress with cheap Monopoly Go Stickers is one of those little moves that just makes sense. It keeps the grind from feeling empty, which matters more than ppl admit.

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  U4GM Insider Guide for Diablo 4 Shadow Warlock Damage
Posted by: jhbee - 2026-06-26, 07:19:09 - Forum: Offtopic - No Replies

If you've been chasing a Shadow setup that doesn't fall apart the second mobs rush you, this one is worth a look, especially once you start comparing it against Diablo IV Items that actually support your damage loop instead of just padding stats. The Dread Shadow Warlock plays like a slow burn, but in a good way. You tag enemies, keep pressure on, and let the whole pack melt while you stay on your feet.
Why this build feels good in real runs
A lot of players want big burst. Fair enough. But this setup is more about control. You get steady Shadow damage, solid DoT uptime, and enough survivability to stop every pull from turning messy. That matters a lot in Nightmare content, where one bad move can waste a whole run.
You'll also notice the rhythm pretty fast. Cast, curse, summon, move. Then do it again. It's not flashy every second, but it's clean. And when the screen is packed, clean is usually what keeps you alive.
What to press and when
For most fights, open with your curse, then drop your summon pressure right away. After that, lean into your Shadow detonations or any skill that spreads damage across nearby enemies. If you wait too long, packs start splitting up and you lose value.
1. Apply your curse first.
2. Get your summon or pet out fast.
3. Use your AoE Shadow skill on the biggest group.
4. Refresh debuffs before they fall off.
5. Save defensive tools for elites and boss swings.
That's the loop. Simple on paper, but it works because you're never wasting time on the wrong button. Bosses ask for patience too. Don't chase them. Keep your effects rolling and let the damage stack.
Gear choices that actually matter
For gear, think less about raw weapon number and more about what keeps the engine running. Shadow damage, DoT, cooldown reduction, resource recovery, and Lucky Hit all do real work here. If a piece gives you more uptime, it's usually better than a random stat pile with no synergy.
The same goes for Aspects and uniques. The good ones extend curses, boost summon value, or trigger extra Shadow hits when you're already in the middle of a fight. That kind of effect feels small until you see it chained across a full dungeon. Then it clicks.
Priority
Why It Helps
Shadow Damage
Raises your core kill speed
Cooldown Reduction
Keeps key skills ready more often
Resource Generation
Stops awkward dead moments
Damage Over Time
Fits the build's main loop
Paragon and fight pacing
Once you move into Paragon boards, stay focused. Push Intelligence, Shadow scaling, damage to cursed enemies, and anything that helps with life or armor. You do not need to fix every weakness. Just make the good parts hit harder and stay online longer.
That's also why this build feels so nice in longer sessions. You aren't constantly resetting. You're keeping a flow going. In dungeons, that means fewer panic moments. In boss fights, it means your damage keeps ticking even when the arena gets ugly.
Small habits that make a big difference
Players often overcast early and then sit empty when the real fight starts. Better to hold one cooldown back. Also, keep an eye on positioning. If your summon or Shadow effects aren't reaching the pack, you're losing free damage without even noticing.
And yeah, upgrades matter. Don't run the same weapon forever just bc it "feels fine." Small stat bumps add up fast, esp. in endgame where every extra layer of scaling counts.
What this build is best at
This is a strong pick if you like methodical combat and want something that handles mobs, elites, and bosses without needing perfect hands every second. It's not the fastest burst build in the game, but it's steady, forgiving, and honestly pretty hard to mess up once the basics click. If you want to tighten the setup even more, stacking cheap Diablo 4 gear with the right Shadow rolls can push the whole thing a lot further.

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  MLB The Show 26 Tips and u4gm Picks for Stubs Savings
Posted by: jhbee - 2026-06-26, 07:14:22 - Forum: Discussions - No Replies

June Spotlight Drop 3 is live, and if you've been sitting on a thin Stub balance, now's when the whole thing starts to matter. A lot of players are already checking the market for MLB 26 stubs before they even open the new packs, because this drop has that "don't miss it" feel right away.
Why Drop 3 Feels Different
This one isn't just another routine content refresh. The cards hit harder, the upgrades are cleaner, and the gap between the new names and older budget options shows fast. If you've been running a squad full of 92s and 93s, you'll notice the difference in a game or two. It's not subtle.
The big thing is how these cards play, not just their overall rating. A hitter with real pop changes how you pitch to an entire lineup. A starter with nasty break can mess up timing even when the opponent knows what's coming. That's the sort of stuff people feel in Ranked, and yeah, it can swing a close game pretty quick.
How To Use The New Program Stuff
If your 4th Inning progress has been crawling, this drop gives you a decent push. The new Moments are built for fast clears, so they're the first stop for most players. A few of them are one-at-bat jobs, a few are single-game clips, and most don't drag on long enough to get annoying.
After that, shift straight into Missions. Don't overthink it. Slot the Spotlight players into your lineup, then run Conquest or Mini Seasons like you normally would. The XP and PxP stack up without much extra effort, and that's usually where people save the most time.
What To Chase First
Not every card needs to be a day-one buy. Some are just flashy, some are actually worth building around. If you're picking targets, it helps to look at how they fit your squad instead of chasing the biggest OVR number on the screen.
1. Grab the best bat you can afford first.
2. Add one starter with real velocity and break.
3. Use cheaper players for mission stacking.
The smarter move is often the boring one. Buy a couple of lower-cost June Spotlight cards, run them through a few games, and let the stats do the work. People skip that part all the time, then wonder why they're still short on Program XP.
Pack Decisions And Stub Spending
The Show Shop packs are tempting, no doubt. But if you rip blindly, you can burn through a lot of value real fast. Most players are better off waiting to see which names hold their market price, then going after the ones that fit their lineup style.
Here's the simple version.
Content
Main Gain
Best Use
Drop 3 packs
Top-tier June cards
Buy only if your lineup needs a real upgrade
Moments
Fast XP and quick rewards
Clear these before long grind sessions
Missions
Program XP and PxP
Stack them with Conquest games
The Easy Route Most Players Take
Truth is, a lot of guys just want the cards now and don't feel like flipping for hours. That's fair. If you're trying to speed things up, build the squad first, then use the new program path to recover some value as you play.
1. Finish the short Moments first.
2. Run missions in Conquest or Mini Seasons.
3. Save your big Stub spend for the cards that actually stick.
One Last Move Before You Log Off
If you're already planning to upgrade tonight, don't wait around too long. The first wave of prices always moves fast, and the best cards tend to get pricier once everyone catches on. If you want to keep your squad moving without wasting time, grabbing cheap MLB The Show 26 Stubs can make the whole process a lot less painful, especially when you're trying to lock in a couple of key additions and jump back into the grind right away.

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  U4GM Guide to Egg Council Wins in Monopoly go
Posted by: jhbee - 2026-06-26, 07:05:59 - Forum: Offtopic - No Replies

When a Monopoly GO event like the Egg Council drops, it usually hijacks your whole play rhythm for a few days, and yeah, that includes the usual mess of checking timers, saving dice, and trying not to waste a good run. If you've been hunting for better returns, even small things like Monopoly Go Stickers can end up feeling part of the wider grind, because every reward path starts to matter once the clock starts ticking.
What the Egg Council actually feels like
Egg Council is built around fast token farming and quick milestone hits. You're not just moving around the board for the sake of it. Every roll is there to push event progress, and that changes how people play. Most players notice pretty fast that random rolling gets expensive, so the smart move is to treat the event like a short sprint, not a lazy stroll. The rewards usually come in layers, and the good stuff is rarely sitting right at the start.
The first thing people get wrong is thinking they can play it the same way they play a normal day. They can't. You need a plan, even a messy one. That means knowing when you're farming tokens, when you're chasing milestone jumps, and when you're just trying to squeeze a little more value out of the rolls you've already got.
How the progress loop works
1. Roll to collect Egg Tokens.
2. Fill milestone bars as fast as you can.
3. Keep an eye on any ranking tier if your version has one.
That loop sounds simple, and it is, but the pressure comes from the clock. The event doesn't wait around for anyone, so a player who logs in late is already fighting uphill. People always say they'll catch up later, then later turns into a bad dice day and that's that.
When to push and when to hold back
The early hours matter more than most folks want to admit. That's when your dice stretch farther because the reward ladder is still fresh. If you've got a stash, this is the moment to use it. Don't sit on everything forever and then panic on the last day. That move burns players all the time.
Event phase
Best move
Why it works
Start
Spend with purpose
Early milestones pay back faster
Middle
Stack rolls around strong boards
You can keep momentum without blowing through dice
Last stretch
Finish only what matters
Dead rolls hurt more when time is almost gone
That middle stretch is where most players either settle in or start slacking. It's also where you'll feel the event getting tighter. If you're close to a reward tier, push. If not, maybe cool off for a bit and wait for a better board setup. No shame in that. Wasting dice just to feel active is a terrible habit.
Reward habits that actually save resources
Here's the annoying truth. The event rewards look generous, but they only feel big if you don't throw resources at the wrong moment. Keep your multiplier sensible when the board is ugly. Raise it only when the layout is helping you. That one habit saves more dice than people expect.
1. Save dice before the event starts.
2. Use higher multipliers only on better board spots.
3. Chase milestones before you chase bragging rights.
Players who mix daily tasks into the event usually do better without even trying too hard. That's the part people skip. They focus on the event alone, then wonder why everything feels expensive. The game's always trying to get you to overspend. You don't have to play along.
Why the last day gets messy
The final stretch is where bad habits show up. Some players start rolling wildly because they're nervous about missing a reward. Others freeze and do nothing, which is just as bad. The best approach is boring, honestly. Check what's left, see what's realistic, then spend only enough to close the gap.
That's also when leaderboard pressure can mess with your head, if your version of the event uses ranking. A few extra tokens can move you up, sure, but not every jump is worth the cost. It's easy to get dragged into a dice sink right at the end and feel dumb about it five minutes later.
What a smart run really looks like
By the time you're done, the players who planned ahead usually walk away with more rolls, better packs, and less regret. That's the whole trick. Don't chase every shiny thing. Just take the event in order, stay a little stubborn, and keep your eye on the cost. If you want to keep building your collection while you play, you can always Monopoly Go buy Stickers along the way and keep your setup moving.

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  MLB The Show 26: Best Rewards in the Cityscapes Collection
Posted by: LioraHarris - 2026-06-24, 06:34:54 - Forum: Offtopic - No Replies

In MLB The Show 26, the Cityscapes Collection stands out as one of the more grind-heavy but rewarding set-building paths in Diamond Dynasty. It revolves around collecting 30 Cityscapes Series cards, each contributing toward milestone rewards that include several strong Legend and Flashback players. While the final reward is flashy and highly recognizable, many players in the community actually find better value in the mid-tier unlocks rather than pushing all the way to the top.

At the center of the collection is the ultimate prize: 93 OVR Mickey Mantle. He is unlocked only after completing all 30 Cityscapes cards. On paper, this is the headline reward of the entire set. Mantle brings a smooth, powerful swing and strong all-around attributes that make him usable in most lineups. However, reaching him requires a full commitment to completing the entire collection, which often means investing significant stubs or time in packs and market buys. Because of that, many players view him more as a prestige reward than a practical one.

A more efficient milestone comes earlier at 24 cards collected, where you unlock 93 OVR Jimmy Rollins. This card is widely considered one of the best value rewards in the entire Cityscapes path. Unlike Mantle, Rollins can be obtained without completing the full set, making him much more accessible. Players appreciate him for his speed, defense, and reliable contact hitting. In many lineups, he performs well enough to stay competitive for a long time, especially considering the relatively lower cost required to reach this milestone.

At 12 cards collected, players receive 92 OVR Clay Buchholz. This is the entry-level milestone reward and serves as a solid early return for starting the collection. While not a standout elite card, Buchholz is useful as a budget-friendly starting pitcher. For players building their rotation early in Diamond Dynasty, he provides decent control and innings stability without requiring heavy investment.

Beyond the milestone rewards themselves, the Cityscapes collection also includes several standout cards that are essential for completing the set and are often more impactful than the final reward in actual gameplay.

One of the most notable is 94 OVR Aroldis Chapman, available through Chase Packs. This version of Chapman is widely regarded as one of the strongest bullpen arms in the entire Cityscapes drop. His sinker benefits from the Outlier trait, giving him extreme velocity that can overwhelm hitters. Combined with improved control and elite hit-per-nine ratings, he becomes a dominant late-game option. For many players, pulling Chapman feels more valuable than completing the collection itself.

Another important card is 92 OVR Ian Happ, which is earned as the final 100-star reward in the Cityscapes Program. While he is not a collection milestone reward, he plays a key role in completing the set. Interestingly, some players even prefer his swing feel over Mickey Mantle’s, which makes him more than just a filler requirement. His balanced hitting profile makes him a reliable everyday option in both casual and competitive play.

Overall, the Cityscapes Collection in MLB The Show 26 is less about a single endgame reward and more about choosing the right stopping point. Mickey Mantle is the ultimate goal, but Jimmy Rollins often provides the best practical return, while Clay Buchholz offers early value for minimal effort. Meanwhile, cards like Aroldis Chapman and Ian Happ elevate the entire collection by offering immediate impact that many players feel throughout their Diamond Dynasty experience.

For most players, the smartest approach is not simply rushing to 30 cards, but deciding which milestone reward fits their team and budget best.

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  Puzzle Walkthrough videos
Posted by: Rob - 2021-06-06, 11:57:29 - Forum: News/Blog - No Replies

Are you suck with some of the puzzles in SAMA?

We've just released 4 full walkthroughs for all the puzzles.

Metis:


Tartarus:


Lelantos:


Aura:

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  Key / Button bindings
Posted by: Kat - 2020-06-22, 13:35:14 - Forum: Discussions - Replies (1)

Hi all, here is a quick overview of the keys / buttons used in SAMA. 

These can all be modified in the settings / control window that you can access by pressing ESC on the keyboard, or the "Start" button on Xbox controller, or the "Options" button on PS4 controller.

[Image: key-bindings.png]

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  Free DEMO of SAMA out
Posted by: Rob - 2020-04-23, 20:28:48 - Forum: News/Blog - No Replies

We now have a free Demo available of our game SAMA!

We thought it would be good to get some feedback and also let you guys try out the game.

We're pushing ahead for a release in June, but for now, click the link below to download the demo from Game Jolt

https://gamejolt.com/games/something-ate...ien/479495

Hope you enjoy it!

Release notes:

Code:
***************************************************************************
If you find any bugs or problems, please email us at info@rokabiumgames.com
***************************************************************************

Steam: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/

Discord: https://discord.gg/JuCYqYe

Release notes: 0.817 (23/04/2020)
=================================

Bugs fixes:
1) Picking up a Relic from your own grave now doesn't replay the relic message again.
2) In Tartarus, if you leave the boss area and an earthquake happens, and you manage to re-enter the boss area before the earthquake ends, then it continues forever.
3) Graves sometimes fall 'through' phys blocks when they are moving.
4) Removed a UI asset called SoftMask. Was causing some issues on older setups.
5) UI Customize screen, Suit, Weapons and Energy background boxes were at wrong alpha value.
6) Moved a few blocks in Metis (to stop an Uff getting stuck on a 1 block edge) & Lelantos (Stop a phys block being able to hide a portal). (Will only change for planets not yet visited, or new games)
7) Pressing F11 during loading the game causes errors. Now suppressing F11 during loading.
8) HUD Focus rect doesn't resize while Minimap is being resized.
9) Controller button bindings window, hide focus rect when first opening window, so it doesn't show it from the previous open.
10)With Controllers, the 'X' button was incorrectly cancelling certain popup windows and causing problems. Spec, during the tutorial, the flashing highlights remained after the info window was displayed. Also was causing the game to lockup in the Grave/Chest popups.
11)If controller is unplugged while a info window is visible, then when you close the window the cursor is not visible.
12)Mining speed was being slightly lowered by frame rate. A lower FR was making it slower.
13)In the final area, enemies were not always attacking when they should be.
14)Stats - Total blocks mined was slightly wrong.
15)Enemy hitbox center incorrectly set sometimes in Tartarus.
16)If you swap to Color Blind mode while down on a planet, then the game crashed.

Enhancements & tweaks:
1) Hard & Insane modes now give more health for hearts and picks.
2) Hard & Insane modes, Magnacer now does more damage to compensate for the higher HP enemies have.
3) If Something head touches an enemy it will now kill the enemy, with drops. (not in insane mode). Monodon & Gooaline are immune from this, so are all Aura enemies.
4) 'Big' enemies don't respawn once killed for at least 2 minutes.
5) When you kill all segments of the "Something" and are left with the head, it can no longer eat you.
6) Enemy Hatter & HatCap now fire their projectiles even if there is a block below them, mostly for visual effect.
7) Added description about the resize icon in the minimap help window.
8) Added more checking for permissions and accessing the games data files, specifically on startup. If problems are found, red text is displayed bottom left of screen, with support info email.
9) Speeded up teleporting down to planet. Especially noticeable for lower end PCs and low FPS systems.

Known Issues:
1) It's not always possible to get the 'Block miner' achievement. This is because some blocks in puzzle rooms could become trapped after solving the puzzle in some circumstances.

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