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		<title><![CDATA[Something Ate My Alien - All Forums]]></title>
		<link>https://www.somethingatemyalien.com/forums/</link>
		<description><![CDATA[Something Ate My Alien - https://www.somethingatemyalien.com/forums]]></description>
		<pubDate>Mon, 15 Jun 2026 06:54:16 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[MMOEXP FC 26 Ultimate Team: The Fastest Token Farming Method]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-MMOEXP-FC-26-Ultimate-Team-The-Fastest-Token-Farming-Method</link>
			<pubDate>Sat, 13 Jun 2026 08:19:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-MMOEXP-FC-26-Ultimate-Team-The-Fastest-Token-Farming-Method</guid>
			<description><![CDATA[Want Elite Rewards Fast? Here’s the Shortcut Most Players Miss<br />
Struggling to stack tokens quickly in FC 26 Ultimate Team? Wondering how some players unlock elite rewards like Icons and high-value packs so early? The truth is—it’s not about grinding harder, but smarter. What if you could earn up to 100 tokens in just ~10 matches? By combining smart squad with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a> building, stacking objectives, and targeting the fastest game modes, you can dramatically cut your grind time. This guide breaks down exactly how to do it—step by step—so you maximize efficiency, minimize wasted matches, and accelerate your Ultimate Team progression.<br />
<br />
What Are Tokens—and Why They Matter More Than Ever<br />
Tokens are limited-time progression items tied to Ultimate Team objectives. They can be exchanged for:<br />
· High-value packs<br />
· Evolutions<br />
· Elite players (e.g., Pirlo, Michael Owen)<br />
Key Insight:<br />
Top-tier rewards can cost up to 2,500 tokens, meaning efficiency—not just effort—is critical.<br />
<br />
Step 1: Rush Mode – The Fastest Early Token Boost<br />
Start with Rush Mode (North America objectives)—the quickest way to build momentum.<br />
Key Objectives:<br />
· Win a match using a North American player<br />
· Score 7 team goals<br />
· Register 5 assists<br />
· Win by 2+ goals<br />
Optimization Tip:<br />
Include at least one North American player to activate all objectives simultaneously.<br />
Efficiency Hack:<br />
Complete Dempsey-related objectives in a friendly match with a friend—instant progress, zero coin cost.<br />
<br />
Step 2: Stack North America Objectives Like a Pro<br />
This is where efficiency explodes—stack multiple objectives in one squad.<br />
Token Opportunities:<br />
· Mexico: 5 tokens<br />
· Canada: 15 tokens<br />
· USA: 15 tokens<br />
· South America: 20 tokens<br />
· Brazil: 20 tokens<br />
Key Strategy:<br />
Build a hybrid squad (USA + Canada + Mexico + Brazil) to progress everything simultaneously.<br />
<br />
Step 3: Live Events – Short Matches, Massive Gains<br />
Switch to Season 8 Exhibition Live Events for rapid completion.<br />
Recommended Setup:<br />
· 6 Canadian players<br />
· 4 USA players (include Dempsey)<br />
· 1 Brazilian player<br />
· Formation: 4-4-2 (2)<br />
Focus Objectives:<br />
· Win 3 matches (first-to-three format)<br />
· Complete Canadian lofted passes<br />
· Score with Dempsey<br />
Why It Works:<br />
Shorter halves = faster objective cycling and less downtime<br />
<br />
Step 4: Squad Battles – Controlled, High-Precision Farming<br />
Now transition into Squad Battles for more technical objectives.<br />
Squad Setup:<br />
· 6 USA players<br />
· 3 Mexico players<br />
· 1 Brazilian player<br />
Target Objectives:<br />
· Low-driven goal (USA player)<br />
· Headers<br />
· Free kicks (Mexico player)<br />
· Match wins<br />
Key Advantage:<br />
AI matches give you full control, making skill-based objectives easier.<br />
<br />
Step 5: Friendlies – The Hidden Time-Saving Exploit<br />
Some objectives are simply faster with coordination.<br />
Use Friendlies To:<br />
· Trade wins<br />
· Farm assists quickly<br />
· Skip matches via early quits<br />
Result:<br />
Cuts down the most tedious objectives significantly.<br />
<br />
Final Results: 100 Tokens in ~10 Matches<br />
Optimized Route:<br />
1. Rush Mode → 1–2 games<br />
2. Live Events → 3 games<br />
3. Squad Battles → 6 games<br />
Outcome:<br />
· Up to 100 tokens<br />
· ~50,000 coins<br />
· Multiple packs<br />
· Progress toward elite rewards (e.g., 95-rated players)<br />
<br />
Summary / Takeaway<br />
Who Is This For?<br />
· Casual players → Faster progression with limited time<br />
· Grinders → Maximize efficiency and minimize burnout<br />
· Competitive players → Unlock elite squads earlier<br />
Value Delivered:<br />
· Saves hours of unnecessary grinding<br />
· Teaches objective stacking strategy<br />
· Optimizes match selection and squad building<br />
<br />
Pro Tips to Maximize Efficiency<br />
· Always track overlapping objectives<br />
· Use hybrid squads to stack progress<br />
· Prioritize short-duration game modes<br />
· Use friendlies strategically<br />
· Manage coins wisely to support squad flexibility<br />
<br />
Core Benefits by Player Type<br />
· Time-Limited Players: Reach high rewards without long sessions<br />
· F2P Players: Maximize value without spending coins<br />
· Hardcore Grinders: Optimize every match for maximum output<br />
· Squad Builders: Unlock top-tier players faster<br />
<br />
Final Word<br />
Tokens are one of the most powerful progression systems with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">EA FC 26 Coins for sale</a> in FC 26 Ultimate Team—but only if you approach them strategically. By stacking objectives, choosing the right modes, and leveraging smart shortcuts, you can build a top-tier squad faster than most players ever will.<br />
Play smarter, not longer—and let efficiency do the work.]]></description>
			<content:encoded><![CDATA[Want Elite Rewards Fast? Here’s the Shortcut Most Players Miss<br />
Struggling to stack tokens quickly in FC 26 Ultimate Team? Wondering how some players unlock elite rewards like Icons and high-value packs so early? The truth is—it’s not about grinding harder, but smarter. What if you could earn up to 100 tokens in just ~10 matches? By combining smart squad with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a> building, stacking objectives, and targeting the fastest game modes, you can dramatically cut your grind time. This guide breaks down exactly how to do it—step by step—so you maximize efficiency, minimize wasted matches, and accelerate your Ultimate Team progression.<br />
<br />
What Are Tokens—and Why They Matter More Than Ever<br />
Tokens are limited-time progression items tied to Ultimate Team objectives. They can be exchanged for:<br />
· High-value packs<br />
· Evolutions<br />
· Elite players (e.g., Pirlo, Michael Owen)<br />
Key Insight:<br />
Top-tier rewards can cost up to 2,500 tokens, meaning efficiency—not just effort—is critical.<br />
<br />
Step 1: Rush Mode – The Fastest Early Token Boost<br />
Start with Rush Mode (North America objectives)—the quickest way to build momentum.<br />
Key Objectives:<br />
· Win a match using a North American player<br />
· Score 7 team goals<br />
· Register 5 assists<br />
· Win by 2+ goals<br />
Optimization Tip:<br />
Include at least one North American player to activate all objectives simultaneously.<br />
Efficiency Hack:<br />
Complete Dempsey-related objectives in a friendly match with a friend—instant progress, zero coin cost.<br />
<br />
Step 2: Stack North America Objectives Like a Pro<br />
This is where efficiency explodes—stack multiple objectives in one squad.<br />
Token Opportunities:<br />
· Mexico: 5 tokens<br />
· Canada: 15 tokens<br />
· USA: 15 tokens<br />
· South America: 20 tokens<br />
· Brazil: 20 tokens<br />
Key Strategy:<br />
Build a hybrid squad (USA + Canada + Mexico + Brazil) to progress everything simultaneously.<br />
<br />
Step 3: Live Events – Short Matches, Massive Gains<br />
Switch to Season 8 Exhibition Live Events for rapid completion.<br />
Recommended Setup:<br />
· 6 Canadian players<br />
· 4 USA players (include Dempsey)<br />
· 1 Brazilian player<br />
· Formation: 4-4-2 (2)<br />
Focus Objectives:<br />
· Win 3 matches (first-to-three format)<br />
· Complete Canadian lofted passes<br />
· Score with Dempsey<br />
Why It Works:<br />
Shorter halves = faster objective cycling and less downtime<br />
<br />
Step 4: Squad Battles – Controlled, High-Precision Farming<br />
Now transition into Squad Battles for more technical objectives.<br />
Squad Setup:<br />
· 6 USA players<br />
· 3 Mexico players<br />
· 1 Brazilian player<br />
Target Objectives:<br />
· Low-driven goal (USA player)<br />
· Headers<br />
· Free kicks (Mexico player)<br />
· Match wins<br />
Key Advantage:<br />
AI matches give you full control, making skill-based objectives easier.<br />
<br />
Step 5: Friendlies – The Hidden Time-Saving Exploit<br />
Some objectives are simply faster with coordination.<br />
Use Friendlies To:<br />
· Trade wins<br />
· Farm assists quickly<br />
· Skip matches via early quits<br />
Result:<br />
Cuts down the most tedious objectives significantly.<br />
<br />
Final Results: 100 Tokens in ~10 Matches<br />
Optimized Route:<br />
1. Rush Mode → 1–2 games<br />
2. Live Events → 3 games<br />
3. Squad Battles → 6 games<br />
Outcome:<br />
· Up to 100 tokens<br />
· ~50,000 coins<br />
· Multiple packs<br />
· Progress toward elite rewards (e.g., 95-rated players)<br />
<br />
Summary / Takeaway<br />
Who Is This For?<br />
· Casual players → Faster progression with limited time<br />
· Grinders → Maximize efficiency and minimize burnout<br />
· Competitive players → Unlock elite squads earlier<br />
Value Delivered:<br />
· Saves hours of unnecessary grinding<br />
· Teaches objective stacking strategy<br />
· Optimizes match selection and squad building<br />
<br />
Pro Tips to Maximize Efficiency<br />
· Always track overlapping objectives<br />
· Use hybrid squads to stack progress<br />
· Prioritize short-duration game modes<br />
· Use friendlies strategically<br />
· Manage coins wisely to support squad flexibility<br />
<br />
Core Benefits by Player Type<br />
· Time-Limited Players: Reach high rewards without long sessions<br />
· F2P Players: Maximize value without spending coins<br />
· Hardcore Grinders: Optimize every match for maximum output<br />
· Squad Builders: Unlock top-tier players faster<br />
<br />
Final Word<br />
Tokens are one of the most powerful progression systems with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">EA FC 26 Coins for sale</a> in FC 26 Ultimate Team—but only if you approach them strategically. By stacking objectives, choosing the right modes, and leveraging smart shortcuts, you can build a top-tier squad faster than most players ever will.<br />
Play smarter, not longer—and let efficiency do the work.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOEXP Odin: Valhalla Rising Class Change System Deep Guide — Account Rebuild or Powe]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-MMOEXP-Odin-Valhalla-Rising-Class-Change-System-Deep-Guide-%E2%80%94-Account-Rebuild-or-Powe</link>
			<pubDate>Sat, 13 Jun 2026 08:18:31 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-MMOEXP-Odin-Valhalla-Rising-Class-Change-System-Deep-Guide-%E2%80%94-Account-Rebuild-or-Powe</guid>
			<description><![CDATA[Hooking Question (Marketing Version)<br />
What if changing your class wasn’t just a gameplay choice—but a full account transformation tool that can either double your power or waste months of progress? In Odin: Valhalla Rising, the Class Change system with <a href="https://www.mmoexp.com/Odin/Diamonds.html" target="_blank" rel="noopener" class="mycode_url">Odin Valhalla Rising Diamonds</a> is one of the most impactful mechanics in the game, but most players use it wrong. Are you optimizing your account—or accidentally burning premium resources? This guide breaks down the system from a high-level strategy perspective, showing when to switch, how to maximize returns, and how top players turn alts into power engines.<br />
<br />
Class Change Explained: A Full Account Rebuild System Disguised as a Feature<br />
Class Change is not a cosmetic or casual mechanic—it is a strategic account restructuring framework.<br />
It enables:<br />
· Meta adaptation<br />
· Class performance optimization<br />
· Cross-character asset migration<br />
· Endgame progression acceleration<br />
Core truth: This system is about reallocating power, not just changing identity.<br />
Who Benefits Most?<br />
· Competitive PvP / PvE players<br />
· Multi-character account holders<br />
· Meta-focused progression players<br />
<br />
Entry Requirements: Low Barrier, High Consequence System<br />
While access seems simple, the real complexity lies in cost and timing.<br />
Requirements Overview<br />
· Level 40+ character<br />
· Class Change Ticket<br />
· Class Change Tokens<br />
· Limited-time event availability<br />
Key Insight:<br />
Access is easy. Optimization is difficult.<br />
<br />
Pre-Change Optimization: Where Most Players Lose Value<br />
Proper preparation determines whether you gain or lose efficiency.<br />
Mandatory Setup Checklist<br />
· Configure Preset 1 with highest-value weapon<br />
· Lock in intended avatars and skins<br />
· Verify weapon and accessory eligibility<br />
· Optimize skill allocation before transfer<br />
· Avoid redundant cosmetic duplication<br />
· Review Token cost preview carefully<br />
The preview screen is not optional—it is your last safeguard.<br />
<br />
Subclass Change: The Efficiency Layer for Smart Players<br />
Subclass Change is the most resource-efficient optimization path.<br />
Examples<br />
· Rogue Sniper → Rogue Assassin<br />
· Warrior Berserker → Warrior Defender<br />
Transfer Scope<br />
· Core avatar (high rarity)<br />
· Weapon skin<br />
· Preset 1 weapon<br />
· Skill progression<br />
· Key accessories<br />
Strategic Advantage:<br />
· Low cost<br />
· Minimal risk<br />
· Ideal for incremental optimization<br />
<br />
Full Class Change: High-Impact Transformation System<br />
This is the highest-tier progression tool in the game.<br />
Transfer Capacity Expansion<br />
· Multiple avatars (rare+)<br />
· Multiple weapon skins<br />
· Rare-tier weapons<br />
· Skill trees and enhancements<br />
· Select limited-time assets<br />
Tradeoff: Extremely high Token consumption<br />
Strategic Use Cases<br />
· Class becomes outdated in meta<br />
· Full transition into PvP/PvE specialization<br />
· Pre-built alternative class inventory<br />
· Endgame optimization strategy<br />
<br />
Advanced Meta Strategy: Alt Characters as Resource Engines<br />
Top players use Class Change not for swapping—but for asset consolidation across accounts.<br />
Execution Model<br />
1. Build valuable assets on alternate character<br />
2. Reach Level 40 milestone<br />
3. Execute Class Change<br />
4. Transfer assets into main progression path<br />
Optimization Principle:<br />
· Main character = execution<br />
· Alt character = resource generation<br />
<br />
Critical Mistakes That Destroy Value<br />
Using Class Change without planning<br />
Ignoring Token scaling costs<br />
Mismanaging Preset configuration<br />
Outcome of poor execution:<br />
· Lost premium resources<br />
· Inefficient builds<br />
· Lower overall account power ceiling<br />
<br />
Optimal Timing Strategy<br />
Best timing:<br />
· New meta patch release<br />
· Event-based discounts<br />
· Fully prepared target build<br />
· Clear performance disadvantage in current class<br />
Avoid:<br />
· Experimental switching<br />
· Incomplete resource setup<br />
· Undefined long-term build direction<br />
<br />
Final Framework: Understanding the System Properly<br />
Think of Class Change in three layers:<br />
Layer 1: Class switching (basic usage)<br />
Layer 2: Build optimization (intermediate strategy)<br />
Layer 3: Account restructuring (elite-level play)<br />
Key Insight:<br />
Casual players change classes. Advanced players redesign accounts.<br />
<br />
Final Strategic Takeaways<br />
· Treat Class Change as a high-value system with <a href="https://www.mmoexp.com/Odin/Diamonds.html" target="_blank" rel="noopener" class="mycode_url">cheap Valhalla Rising Diamonds</a>, not a feature<br />
· Always calculate cost vs. return before committing<br />
· Use alternate characters strategically<br />
· Align changes with meta cycles for maximum efficiency]]></description>
			<content:encoded><![CDATA[Hooking Question (Marketing Version)<br />
What if changing your class wasn’t just a gameplay choice—but a full account transformation tool that can either double your power or waste months of progress? In Odin: Valhalla Rising, the Class Change system with <a href="https://www.mmoexp.com/Odin/Diamonds.html" target="_blank" rel="noopener" class="mycode_url">Odin Valhalla Rising Diamonds</a> is one of the most impactful mechanics in the game, but most players use it wrong. Are you optimizing your account—or accidentally burning premium resources? This guide breaks down the system from a high-level strategy perspective, showing when to switch, how to maximize returns, and how top players turn alts into power engines.<br />
<br />
Class Change Explained: A Full Account Rebuild System Disguised as a Feature<br />
Class Change is not a cosmetic or casual mechanic—it is a strategic account restructuring framework.<br />
It enables:<br />
· Meta adaptation<br />
· Class performance optimization<br />
· Cross-character asset migration<br />
· Endgame progression acceleration<br />
Core truth: This system is about reallocating power, not just changing identity.<br />
Who Benefits Most?<br />
· Competitive PvP / PvE players<br />
· Multi-character account holders<br />
· Meta-focused progression players<br />
<br />
Entry Requirements: Low Barrier, High Consequence System<br />
While access seems simple, the real complexity lies in cost and timing.<br />
Requirements Overview<br />
· Level 40+ character<br />
· Class Change Ticket<br />
· Class Change Tokens<br />
· Limited-time event availability<br />
Key Insight:<br />
Access is easy. Optimization is difficult.<br />
<br />
Pre-Change Optimization: Where Most Players Lose Value<br />
Proper preparation determines whether you gain or lose efficiency.<br />
Mandatory Setup Checklist<br />
· Configure Preset 1 with highest-value weapon<br />
· Lock in intended avatars and skins<br />
· Verify weapon and accessory eligibility<br />
· Optimize skill allocation before transfer<br />
· Avoid redundant cosmetic duplication<br />
· Review Token cost preview carefully<br />
The preview screen is not optional—it is your last safeguard.<br />
<br />
Subclass Change: The Efficiency Layer for Smart Players<br />
Subclass Change is the most resource-efficient optimization path.<br />
Examples<br />
· Rogue Sniper → Rogue Assassin<br />
· Warrior Berserker → Warrior Defender<br />
Transfer Scope<br />
· Core avatar (high rarity)<br />
· Weapon skin<br />
· Preset 1 weapon<br />
· Skill progression<br />
· Key accessories<br />
Strategic Advantage:<br />
· Low cost<br />
· Minimal risk<br />
· Ideal for incremental optimization<br />
<br />
Full Class Change: High-Impact Transformation System<br />
This is the highest-tier progression tool in the game.<br />
Transfer Capacity Expansion<br />
· Multiple avatars (rare+)<br />
· Multiple weapon skins<br />
· Rare-tier weapons<br />
· Skill trees and enhancements<br />
· Select limited-time assets<br />
Tradeoff: Extremely high Token consumption<br />
Strategic Use Cases<br />
· Class becomes outdated in meta<br />
· Full transition into PvP/PvE specialization<br />
· Pre-built alternative class inventory<br />
· Endgame optimization strategy<br />
<br />
Advanced Meta Strategy: Alt Characters as Resource Engines<br />
Top players use Class Change not for swapping—but for asset consolidation across accounts.<br />
Execution Model<br />
1. Build valuable assets on alternate character<br />
2. Reach Level 40 milestone<br />
3. Execute Class Change<br />
4. Transfer assets into main progression path<br />
Optimization Principle:<br />
· Main character = execution<br />
· Alt character = resource generation<br />
<br />
Critical Mistakes That Destroy Value<br />
Using Class Change without planning<br />
Ignoring Token scaling costs<br />
Mismanaging Preset configuration<br />
Outcome of poor execution:<br />
· Lost premium resources<br />
· Inefficient builds<br />
· Lower overall account power ceiling<br />
<br />
Optimal Timing Strategy<br />
Best timing:<br />
· New meta patch release<br />
· Event-based discounts<br />
· Fully prepared target build<br />
· Clear performance disadvantage in current class<br />
Avoid:<br />
· Experimental switching<br />
· Incomplete resource setup<br />
· Undefined long-term build direction<br />
<br />
Final Framework: Understanding the System Properly<br />
Think of Class Change in three layers:<br />
Layer 1: Class switching (basic usage)<br />
Layer 2: Build optimization (intermediate strategy)<br />
Layer 3: Account restructuring (elite-level play)<br />
Key Insight:<br />
Casual players change classes. Advanced players redesign accounts.<br />
<br />
Final Strategic Takeaways<br />
· Treat Class Change as a high-value system with <a href="https://www.mmoexp.com/Odin/Diamonds.html" target="_blank" rel="noopener" class="mycode_url">cheap Valhalla Rising Diamonds</a>, not a feature<br />
· Always calculate cost vs. return before committing<br />
· Use alternate characters strategically<br />
· Align changes with meta cycles for maximum efficiency]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOEXP Mastering Dribbling in FC 26: Control Space, Tempo, and Decision-Making]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-MMOEXP-Mastering-Dribbling-in-FC-26-Control-Space-Tempo-and-Decision-Making</link>
			<pubDate>Sat, 13 Jun 2026 08:16:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-MMOEXP-Mastering-Dribbling-in-FC-26-Control-Space-Tempo-and-Decision-Making</guid>
			<description><![CDATA[Most players struggle with dribbling in FC 26 because they treat it as constant movement rather than precise control. Effective dribbling is based on input modulation, tempo control, and decision-making—not speed or skill animations with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a>. The goal is to create usable space through controlled movement and unpredictable timing.<br />
<br />
1. Left Stick Click Dribbling (Sharp Direction Changes)<br />
This technique uses full, aggressive left stick inputs to produce sharp directional cuts and heavier touches.<br />
It is most effective in open areas like the wings, where quick angle changes can create passing or crossing opportunities. However, overuse makes movement predictable and reduces fluidity, giving defenders more time to react. It should be treated as an occasional corrective tool rather than a default style.<br />
<br />
2. Controlled Left Stick Dribbling (Micro Inputs)<br />
This is the foundation of advanced dribbling. Instead of pushing the stick fully, you apply subtle directional inputs to keep the ball close.<br />
This produces tighter touches and faster recovery, making it ideal for congested areas such as the box or midfield. The key advantage is unpredictability—delaying commitment until the last moment reduces interception risk and opens passing lanes.<br />
<br />
3. L1 Strafe + R1 Exit Combos (Tempo Control)<br />
L1 dribbling stabilizes movement but becomes powerful when paired with directional or R1 exits.<br />
The stop-start rhythm forces defenders to constantly adjust rather than commit to tackles. L1 is used to hold position, while R1 exits create sudden directional breaks, especially effective near the top of the box or in tight attacking zones.<br />
<br />
4. R1 Technical Sprint Dribbling (Controlled Bursts)<br />
R1 sprinting is not full-speed running but short, controlled acceleration bursts while maintaining ball proximity.<br />
The ideal pattern is a few quick R1 touches followed by a return to normal control. This prevents the ball from drifting too far ahead, reducing interception risk and improving transition play through midfield lanes.<br />
<br />
5. Analog Sprint Dribbling (Partial Acceleration Control)<br />
Analog sprint uses partial trigger input to regulate speed while maintaining control.<br />
By alternating between light acceleration and close control, players become harder to predict and easier to adjust mid-movement. It is especially effective with agile, responsive attackers.<br />
<br />
6. Reading the Game (Decision-Making Layer)<br />
Mechanical skill is not enough—decision-making determines effectiveness. Players must read defender positioning, body orientation, and cursor direction.<br />
Instead of forcing dribbles, the objective is to exploit space created by defensive movement and overcommitment. Directional variation (left, right, forward) is used to maintain uncertainty and control engagement timing.<br />
<br />
7. Core Principle: Unpredictability Through Tempo<br />
All dribbling tools serve one purpose: breaking defensive expectations.<br />
Elite players avoid straight-line movement and constant sprinting. Instead, they combine pauses, directional shifts, and acceleration changes to force hesitation and create openings. Dribbling is ultimately a structured loop of movement, pause, baiting, and re-acceleration.<br />
<br />
Conclusion<br />
Dribbling in FC 26 is not about animation complexity or mechanical spam. It is about precision with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">cheap FIFA 26 Coins</a> control, tempo variation, and intelligent space creation. Mastering these systems transforms dribbling from reactive movement into deliberate control over defensive behavior.]]></description>
			<content:encoded><![CDATA[Most players struggle with dribbling in FC 26 because they treat it as constant movement rather than precise control. Effective dribbling is based on input modulation, tempo control, and decision-making—not speed or skill animations with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a>. The goal is to create usable space through controlled movement and unpredictable timing.<br />
<br />
1. Left Stick Click Dribbling (Sharp Direction Changes)<br />
This technique uses full, aggressive left stick inputs to produce sharp directional cuts and heavier touches.<br />
It is most effective in open areas like the wings, where quick angle changes can create passing or crossing opportunities. However, overuse makes movement predictable and reduces fluidity, giving defenders more time to react. It should be treated as an occasional corrective tool rather than a default style.<br />
<br />
2. Controlled Left Stick Dribbling (Micro Inputs)<br />
This is the foundation of advanced dribbling. Instead of pushing the stick fully, you apply subtle directional inputs to keep the ball close.<br />
This produces tighter touches and faster recovery, making it ideal for congested areas such as the box or midfield. The key advantage is unpredictability—delaying commitment until the last moment reduces interception risk and opens passing lanes.<br />
<br />
3. L1 Strafe + R1 Exit Combos (Tempo Control)<br />
L1 dribbling stabilizes movement but becomes powerful when paired with directional or R1 exits.<br />
The stop-start rhythm forces defenders to constantly adjust rather than commit to tackles. L1 is used to hold position, while R1 exits create sudden directional breaks, especially effective near the top of the box or in tight attacking zones.<br />
<br />
4. R1 Technical Sprint Dribbling (Controlled Bursts)<br />
R1 sprinting is not full-speed running but short, controlled acceleration bursts while maintaining ball proximity.<br />
The ideal pattern is a few quick R1 touches followed by a return to normal control. This prevents the ball from drifting too far ahead, reducing interception risk and improving transition play through midfield lanes.<br />
<br />
5. Analog Sprint Dribbling (Partial Acceleration Control)<br />
Analog sprint uses partial trigger input to regulate speed while maintaining control.<br />
By alternating between light acceleration and close control, players become harder to predict and easier to adjust mid-movement. It is especially effective with agile, responsive attackers.<br />
<br />
6. Reading the Game (Decision-Making Layer)<br />
Mechanical skill is not enough—decision-making determines effectiveness. Players must read defender positioning, body orientation, and cursor direction.<br />
Instead of forcing dribbles, the objective is to exploit space created by defensive movement and overcommitment. Directional variation (left, right, forward) is used to maintain uncertainty and control engagement timing.<br />
<br />
7. Core Principle: Unpredictability Through Tempo<br />
All dribbling tools serve one purpose: breaking defensive expectations.<br />
Elite players avoid straight-line movement and constant sprinting. Instead, they combine pauses, directional shifts, and acceleration changes to force hesitation and create openings. Dribbling is ultimately a structured loop of movement, pause, baiting, and re-acceleration.<br />
<br />
Conclusion<br />
Dribbling in FC 26 is not about animation complexity or mechanical spam. It is about precision with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">cheap FIFA 26 Coins</a> control, tempo variation, and intelligent space creation. Mastering these systems transforms dribbling from reactive movement into deliberate control over defensive behavior.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOEXP Play the Space, Not the Pattern in FC 26]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-MMOEXP-Play-the-Space-Not-the-Pattern-in-FC-26</link>
			<pubDate>Sat, 13 Jun 2026 08:15:46 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-MMOEXP-Play-the-Space-Not-the-Pattern-in-FC-26</guid>
			<description><![CDATA[Many FC 26 players plateau because their attacking play becomes predictable. They rely on rehearsed sequences rather than reacting to the evolving defensive structure, even in situations where players consider buy <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a>. At higher ELO levels, this predictability is punished immediately. Defenders don’t just react—they anticipate. To break through Elite Division resistance, you need to shift from “executing patterns” to “reading and exploiting space.”<br />
<br />
Why Pattern-Based Attacking Fails<br />
A common attacking loop looks like this: build through a CAM, trigger a striker with a first-time pass, then immediately release a winger with a through ball. While mechanically sound, this structure becomes readable after a few repetitions.<br />
High-level opponents don’t defend the pass—they defend the intent. If they recognize your trigger patterns, they pre-mark lanes, cut passing angles, and delay your progression until you lose control of the attack.<br />
The core issue is psychological: players feel obligated to complete a triggered run. In reality, the trigger is not a commitment—it is information.<br />
<br />
Reframing Decision-Making: Space Over Scripts<br />
The first conceptual shift is simple but critical: do not play a pass just because a runner exists. You only execute the pass if the space is still valid at the moment of execution.<br />
If a through ball lane is marked, cancel the idea immediately. Instead of forcing progression, reset your perspective:<br />
· Where is the unoccupied space?<br />
· Which defender has shifted out of position?<br />
· Which zone has been temporarily abandoned due to tracking movement?<br />
For example, if your striker run is covered, recycling to a midfielder can force the opponent to reorient. That reorientation creates a delay window—often more valuable than the original pass.<br />
This is how you transition from pattern execution to spatial exploitation.<br />
<br />
Creating Defensive Confusion Through Layered Threats<br />
Elite attacking in FC 26 is built on decision overload. When a defender must track multiple possibilities simultaneously, their reaction time degrades.<br />
You can achieve this by layering actions:<br />
· Triggering one runner while holding another in reserve<br />
· Recycling possession briefly before re-triggering movement<br />
· Alternating between direct runs and delayed support runs<br />
For example, triggering a central midfielder run forces the opponent to choose: press the ball carrier or track the runner. When you repeat this concept across different zones, defenders begin to hesitate.<br />
That hesitation is the opening you exploit—not the initial pass.<br />
<br />
Variation Is the Core Weapon<br />
Predictability is not just about passing lanes—it’s about finishing habits too. Players often default to:<br />
· Byline → cutback<br />
· Edge of box → finesse shot<br />
· Deep possession → recycle pass<br />
Once these become readable, defenders pre-position for them. The solution is controlled variation:<br />
· Occasionally hit a back-post cross instead of a cutback<br />
· Switch between recycling and direct dribbling at the edge of the box<br />
· Use fake actions before committing to a final pass or shot<br />
Even corners follow this principle. Repeating the same set-piece removes all uncertainty. Mixing deliveries forces the opponent to defend multiple outcomes simultaneously, increasing error probability.<br />
<br />
Advanced Control Techniques: Disruption Over Direction<br />
Mechanical tools amplify unpredictability when used correctly:<br />
· Player locking allows you to manipulate off-ball movement and force defensive indecision<br />
· Manual runs (L1/R1 triggers) create false threats that distort marking assignments<br />
· Dribbling pauses and directional stops disrupt pressing timing<br />
· Skill moves used selectively (not spammed) reset defensive positioning windows<br />
The goal is not complexity for its own sake—it is disruption of defensive logic.<br />
For example, triggering two runners while delaying your pass forces defenders into a split-second dilemma. That hesitation creates the passing lane you did not originally have.<br />
<br />
Final Principle: Control the Opponent’s Attention<br />
At the highest level, FC 26 is not about who moves faster—it is about who dictates attention.<br />
Every action you take should answer one question:<br />
What does my opponent think I am about to do?<br />
If the answer is always obvious, your attack becomes defendable. If the answer is ambiguous, you gain control of the defensive reaction.<br />
Stop committing to patterns. Start constructing decisions your opponent with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">cheap Fut 26 Coins</a> cannot fully solve in real time—even in contexts involving cheap FC 26 Coins. When you achieve that, you are no longer reacting to defenses—you are shaping them.]]></description>
			<content:encoded><![CDATA[Many FC 26 players plateau because their attacking play becomes predictable. They rely on rehearsed sequences rather than reacting to the evolving defensive structure, even in situations where players consider buy <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a>. At higher ELO levels, this predictability is punished immediately. Defenders don’t just react—they anticipate. To break through Elite Division resistance, you need to shift from “executing patterns” to “reading and exploiting space.”<br />
<br />
Why Pattern-Based Attacking Fails<br />
A common attacking loop looks like this: build through a CAM, trigger a striker with a first-time pass, then immediately release a winger with a through ball. While mechanically sound, this structure becomes readable after a few repetitions.<br />
High-level opponents don’t defend the pass—they defend the intent. If they recognize your trigger patterns, they pre-mark lanes, cut passing angles, and delay your progression until you lose control of the attack.<br />
The core issue is psychological: players feel obligated to complete a triggered run. In reality, the trigger is not a commitment—it is information.<br />
<br />
Reframing Decision-Making: Space Over Scripts<br />
The first conceptual shift is simple but critical: do not play a pass just because a runner exists. You only execute the pass if the space is still valid at the moment of execution.<br />
If a through ball lane is marked, cancel the idea immediately. Instead of forcing progression, reset your perspective:<br />
· Where is the unoccupied space?<br />
· Which defender has shifted out of position?<br />
· Which zone has been temporarily abandoned due to tracking movement?<br />
For example, if your striker run is covered, recycling to a midfielder can force the opponent to reorient. That reorientation creates a delay window—often more valuable than the original pass.<br />
This is how you transition from pattern execution to spatial exploitation.<br />
<br />
Creating Defensive Confusion Through Layered Threats<br />
Elite attacking in FC 26 is built on decision overload. When a defender must track multiple possibilities simultaneously, their reaction time degrades.<br />
You can achieve this by layering actions:<br />
· Triggering one runner while holding another in reserve<br />
· Recycling possession briefly before re-triggering movement<br />
· Alternating between direct runs and delayed support runs<br />
For example, triggering a central midfielder run forces the opponent to choose: press the ball carrier or track the runner. When you repeat this concept across different zones, defenders begin to hesitate.<br />
That hesitation is the opening you exploit—not the initial pass.<br />
<br />
Variation Is the Core Weapon<br />
Predictability is not just about passing lanes—it’s about finishing habits too. Players often default to:<br />
· Byline → cutback<br />
· Edge of box → finesse shot<br />
· Deep possession → recycle pass<br />
Once these become readable, defenders pre-position for them. The solution is controlled variation:<br />
· Occasionally hit a back-post cross instead of a cutback<br />
· Switch between recycling and direct dribbling at the edge of the box<br />
· Use fake actions before committing to a final pass or shot<br />
Even corners follow this principle. Repeating the same set-piece removes all uncertainty. Mixing deliveries forces the opponent to defend multiple outcomes simultaneously, increasing error probability.<br />
<br />
Advanced Control Techniques: Disruption Over Direction<br />
Mechanical tools amplify unpredictability when used correctly:<br />
· Player locking allows you to manipulate off-ball movement and force defensive indecision<br />
· Manual runs (L1/R1 triggers) create false threats that distort marking assignments<br />
· Dribbling pauses and directional stops disrupt pressing timing<br />
· Skill moves used selectively (not spammed) reset defensive positioning windows<br />
The goal is not complexity for its own sake—it is disruption of defensive logic.<br />
For example, triggering two runners while delaying your pass forces defenders into a split-second dilemma. That hesitation creates the passing lane you did not originally have.<br />
<br />
Final Principle: Control the Opponent’s Attention<br />
At the highest level, FC 26 is not about who moves faster—it is about who dictates attention.<br />
Every action you take should answer one question:<br />
What does my opponent think I am about to do?<br />
If the answer is always obvious, your attack becomes defendable. If the answer is ambiguous, you gain control of the defensive reaction.<br />
Stop committing to patterns. Start constructing decisions your opponent with <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">cheap Fut 26 Coins</a> cannot fully solve in real time—even in contexts involving cheap FC 26 Coins. When you achieve that, you are no longer reacting to defenses—you are shaping them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Arc Raiders Expired Respirator Hunt: Reddit Tips, Farming Spots, and Real Numbers]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-The-Arc-Raiders-Expired-Respirator-Hunt-Reddit-Tips-Farming-Spots-and-Real-Numbers</link>
			<pubDate>Fri, 12 Jun 2026 03:08:53 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-The-Arc-Raiders-Expired-Respirator-Hunt-Reddit-Tips-Farming-Spots-and-Real-Numbers</guid>
			<description><![CDATA[In Arc Raiders, a lot of players spend most of their time looking for uncommon materials — but few items have sparked as much confusion and online debate as the Expired Respirator. Once a mostly throwaway medical loot piece, this rare item suddenly gained importance when it became a requirement for Stage 2 of the Trophy Display project, Soaring Menaces, where you need three Expired Respirators to complete that checkpoint and unlock valuable rewards such as Photoelectric Cloaks.<br />
<br />
What Is an Expired Respirator (And Why It Matters)<br />
<br />
An Expired Respirator is a rare medical loot item found throughout the game’s medical areas. While it may seem like another piece of junk loot at first glance, it has become an important progression item due to its use in the Trophy Display project.<br />
<br />
Stage 2 of the Trophy Display requires:<br />
<br />
3 Expired Respirators<br />
<br />
10 Spotter Relays<br />
<br />
20 Wasp Drivers<br />
<br />
15 Hornet Drivers<br />
<br />
Completing this stage rewards players with valuable gear, including several Photoelectric Cloaks. Since hideout progression in Arc Raiders can take dozens of successful extraction runs, every required material becomes significant.<br />
<br />
Where to Actually Find the Expired Respirator<br />
<br />
Unlike some crafting components that drop from ARC machines, Expired Respirators belong to the medical loot pool. Players consistently report finding them on shelves, hospital beds, medical carts, counters, and inside medical containers.<br />
<br />
The most effective locations currently discussed by the community include:<br />
<br />
Testing Annex (Dam Battlegrounds)<br />
<br />
Many players consider the Testing Annex the best farming location in the game for Expired Respirators.<br />
<br />
Why it works:<br />
<br />
High density of medical containers<br />
<br />
Compact building layout<br />
<br />
Multiple medical loot spawns close together<br />
<br />
Convenient extraction routes nearby<br />
<br />
A full sweep of the building takes only a few minutes, making it one of the most efficient farming loops available.<br />
<br />
Buried City Hospital<br />
<br />
The hospital in Buried City remains one of the most popular medical loot locations.<br />
<br />
Look for:<br />
<br />
Pharmacy shelves<br />
<br />
Patient rooms<br />
<br />
Hallway stretchers<br />
<br />
Medical storage areas<br />
<br />
The downside is obvious: everyone knows about it. The hospital frequently becomes a hotspot for PvP encounters, especially during peak hours.<br />
<br />
Stella Montis Medical Facility<br />
<br />
Stella Montis offers another strong source of medical loot.<br />
<br />
Benefits include:<br />
<br />
Large number of medical spawn points<br />
<br />
Access to multiple high-value loot pools<br />
<br />
Potential for additional rare medical items<br />
<br />
However, the area attracts experienced players and squads, making survival just as important as finding the loot itself.<br />
<br />
What Reddit Players Are Actually Doing<br />
<br />
One of the most common Reddit recommendations is the "light kit" approach.<br />
<br />
Instead of entering a match with expensive equipment, players bring:<br />
<br />
Basic weapons<br />
<br />
Minimal armor<br />
<br />
Small healing supplies<br />
<br />
The goal is simple:<br />
<br />
Rush the nearest medical spawn.<br />
<br />
Search medical containers and surfaces.<br />
<br />
Secure the Expired Respirator.<br />
<br />
Extract immediately.<br />
<br />
This strategy minimizes risk and maximizes farming efficiency.<br />
<br />
Many players report that they spent several raids without seeing a single respirator, only to find two during one successful run. That inconsistency is why the item remains one of the more talked-about Trophy Display requirements.<br />
<br />
Estimated Farming Efficiency<br />
<br />
Based on community experiences, a focused farming route can produce results relatively quickly.<br />
<br />
For example:<br />
<br />
Average medical run: 8–12 minutes<br />
<br />
Typical successful farming session: 2–4 raids<br />
<br />
Goal requirement: 3 Expired Respirators<br />
<br />
If each run yields a reasonable chance of finding at least one respirator, most players can complete the requirement within an hour of focused farming. Of course, PvP encounters and failed extractions can increase that time significantly.<br />
<br />
Community Buzz Around Rare Loot<br />
<br />
The demand for progression materials has also increased interest in other valuable items across the game. Discussions involving U4N, <a href="https://www.u4n.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">arc raiders legendary blueprints for sale</a> often appear alongside conversations about Trophy Display requirements, rare crafting components, and efficient farming routes.<br />
<br />
Players naturally prioritize materials that unlock long-term rewards, and Expired Respirators fit that category perfectly because they directly contribute to permanent progression goals.<br />
<br />
The Expired Respirator has become one of the most sought-after medical items in Arc Raiders because of its role in the Trophy Display project. While the item can feel frustratingly rare, community experience points to a few reliable locations, especially the Testing Annex, Buried City Hospital, and Stella Montis medical facilities.<br />
<br />
The key is efficiency. Focus on medical loot zones, learn the spawn layouts, avoid unnecessary fights, and extract as soon as you secure the item. With a solid route and a bit of luck, collecting the three respirators needed for Stage 2 is much more manageable than many players initially expect.]]></description>
			<content:encoded><![CDATA[In Arc Raiders, a lot of players spend most of their time looking for uncommon materials — but few items have sparked as much confusion and online debate as the Expired Respirator. Once a mostly throwaway medical loot piece, this rare item suddenly gained importance when it became a requirement for Stage 2 of the Trophy Display project, Soaring Menaces, where you need three Expired Respirators to complete that checkpoint and unlock valuable rewards such as Photoelectric Cloaks.<br />
<br />
What Is an Expired Respirator (And Why It Matters)<br />
<br />
An Expired Respirator is a rare medical loot item found throughout the game’s medical areas. While it may seem like another piece of junk loot at first glance, it has become an important progression item due to its use in the Trophy Display project.<br />
<br />
Stage 2 of the Trophy Display requires:<br />
<br />
3 Expired Respirators<br />
<br />
10 Spotter Relays<br />
<br />
20 Wasp Drivers<br />
<br />
15 Hornet Drivers<br />
<br />
Completing this stage rewards players with valuable gear, including several Photoelectric Cloaks. Since hideout progression in Arc Raiders can take dozens of successful extraction runs, every required material becomes significant.<br />
<br />
Where to Actually Find the Expired Respirator<br />
<br />
Unlike some crafting components that drop from ARC machines, Expired Respirators belong to the medical loot pool. Players consistently report finding them on shelves, hospital beds, medical carts, counters, and inside medical containers.<br />
<br />
The most effective locations currently discussed by the community include:<br />
<br />
Testing Annex (Dam Battlegrounds)<br />
<br />
Many players consider the Testing Annex the best farming location in the game for Expired Respirators.<br />
<br />
Why it works:<br />
<br />
High density of medical containers<br />
<br />
Compact building layout<br />
<br />
Multiple medical loot spawns close together<br />
<br />
Convenient extraction routes nearby<br />
<br />
A full sweep of the building takes only a few minutes, making it one of the most efficient farming loops available.<br />
<br />
Buried City Hospital<br />
<br />
The hospital in Buried City remains one of the most popular medical loot locations.<br />
<br />
Look for:<br />
<br />
Pharmacy shelves<br />
<br />
Patient rooms<br />
<br />
Hallway stretchers<br />
<br />
Medical storage areas<br />
<br />
The downside is obvious: everyone knows about it. The hospital frequently becomes a hotspot for PvP encounters, especially during peak hours.<br />
<br />
Stella Montis Medical Facility<br />
<br />
Stella Montis offers another strong source of medical loot.<br />
<br />
Benefits include:<br />
<br />
Large number of medical spawn points<br />
<br />
Access to multiple high-value loot pools<br />
<br />
Potential for additional rare medical items<br />
<br />
However, the area attracts experienced players and squads, making survival just as important as finding the loot itself.<br />
<br />
What Reddit Players Are Actually Doing<br />
<br />
One of the most common Reddit recommendations is the "light kit" approach.<br />
<br />
Instead of entering a match with expensive equipment, players bring:<br />
<br />
Basic weapons<br />
<br />
Minimal armor<br />
<br />
Small healing supplies<br />
<br />
The goal is simple:<br />
<br />
Rush the nearest medical spawn.<br />
<br />
Search medical containers and surfaces.<br />
<br />
Secure the Expired Respirator.<br />
<br />
Extract immediately.<br />
<br />
This strategy minimizes risk and maximizes farming efficiency.<br />
<br />
Many players report that they spent several raids without seeing a single respirator, only to find two during one successful run. That inconsistency is why the item remains one of the more talked-about Trophy Display requirements.<br />
<br />
Estimated Farming Efficiency<br />
<br />
Based on community experiences, a focused farming route can produce results relatively quickly.<br />
<br />
For example:<br />
<br />
Average medical run: 8–12 minutes<br />
<br />
Typical successful farming session: 2–4 raids<br />
<br />
Goal requirement: 3 Expired Respirators<br />
<br />
If each run yields a reasonable chance of finding at least one respirator, most players can complete the requirement within an hour of focused farming. Of course, PvP encounters and failed extractions can increase that time significantly.<br />
<br />
Community Buzz Around Rare Loot<br />
<br />
The demand for progression materials has also increased interest in other valuable items across the game. Discussions involving U4N, <a href="https://www.u4n.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">arc raiders legendary blueprints for sale</a> often appear alongside conversations about Trophy Display requirements, rare crafting components, and efficient farming routes.<br />
<br />
Players naturally prioritize materials that unlock long-term rewards, and Expired Respirators fit that category perfectly because they directly contribute to permanent progression goals.<br />
<br />
The Expired Respirator has become one of the most sought-after medical items in Arc Raiders because of its role in the Trophy Display project. While the item can feel frustratingly rare, community experience points to a few reliable locations, especially the Testing Annex, Buried City Hospital, and Stella Montis medical facilities.<br />
<br />
The key is efficiency. Focus on medical loot zones, learn the spawn layouts, avoid unnecessary fights, and extract as soon as you secure the item. With a solid route and a bit of luck, collecting the three respirators needed for Stage 2 is much more manageable than many players initially expect.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Puzzle Walkthrough videos]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Puzzle-Walkthrough-videos</link>
			<pubDate>Sun, 06 Jun 2021 11:57:29 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Puzzle-Walkthrough-videos</guid>
			<description><![CDATA[Are you suck with some of the puzzles in SAMA?<br />
<br />
We've just released 4 full walkthroughs for all the puzzles.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metis:</span><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/69cxZNAanQc" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tartarus:</span><br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube.com/embed/rI_Y0-L-W-c" frameborder="0" allowfullscreen></iframe></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lelantos:</span><br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube.com/embed/dYcm92WpXZc" frameborder="0" allowfullscreen></iframe></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aura:</span><br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube.com/embed/EfWwc2O4r58" frameborder="0" allowfullscreen></iframe></span>]]></description>
			<content:encoded><![CDATA[Are you suck with some of the puzzles in SAMA?<br />
<br />
We've just released 4 full walkthroughs for all the puzzles.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metis:</span><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/69cxZNAanQc" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tartarus:</span><br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube.com/embed/rI_Y0-L-W-c" frameborder="0" allowfullscreen></iframe></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lelantos:</span><br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube.com/embed/dYcm92WpXZc" frameborder="0" allowfullscreen></iframe></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aura:</span><br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube.com/embed/EfWwc2O4r58" frameborder="0" allowfullscreen></iframe></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Key / Button bindings]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Key-Button-bindings</link>
			<pubDate>Mon, 22 Jun 2020 13:35:14 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Key-Button-bindings</guid>
			<description><![CDATA[Hi all, here is a quick overview of the keys / buttons used in SAMA. <br />
<br />
These can all be modified in the settings / control window that you can access by pressing ESC on the keyboard, or the "Start" button on Xbox controller, or the "Options" button on PS4 controller.<br />
<br />
<img src="https://www.somethingatemyalien.com/uploads/key-bindings.png" alt="[Image: key-bindings.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi all, here is a quick overview of the keys / buttons used in SAMA. <br />
<br />
These can all be modified in the settings / control window that you can access by pressing ESC on the keyboard, or the "Start" button on Xbox controller, or the "Options" button on PS4 controller.<br />
<br />
<img src="https://www.somethingatemyalien.com/uploads/key-bindings.png" alt="[Image: key-bindings.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free DEMO of SAMA out]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Free-DEMO-of-SAMA-out</link>
			<pubDate>Thu, 23 Apr 2020 20:28:48 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Free-DEMO-of-SAMA-out</guid>
			<description><![CDATA[We now have a free Demo available of our game SAMA!<br />
<br />
We thought it would be good to get some feedback and also let you guys try out the game.<br />
<br />
We're pushing ahead for a release in June, but for now, click the link below to download the demo from Game Jolt<br />
<br />
<a href="https://gamejolt.com/games/something-ate-my-alien/479495" target="_blank" rel="noopener" class="mycode_url">https://gamejolt.com/games/something-ate...ien/479495</a><br />
<br />
Hope you enjoy it!<br />
<br />
Release notes:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>***************************************************************************<br />
If you find any bugs or problems, please email us at info@rokabiumgames.com<br />
***************************************************************************<br />
<br />
Steam: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/<br />
<br />
Discord: https://discord.gg/JuCYqYe<br />
<br />
Release notes: 0.817 (23/04/2020)<br />
=================================<br />
<br />
Bugs fixes:<br />
1) Picking up a Relic from your own grave now doesn't replay the relic message again.<br />
2) In Tartarus, if you leave the boss area and an earthquake happens, and you manage to re-enter the boss area before the earthquake ends, then it continues forever.<br />
3) Graves sometimes fall 'through' phys blocks when they are moving.<br />
4) Removed a UI asset called SoftMask. Was causing some issues on older setups.<br />
5) UI Customize screen, Suit, Weapons and Energy background boxes were at wrong alpha value.<br />
6) Moved a few blocks in Metis (to stop an Uff getting stuck on a 1 block edge) &amp; Lelantos (Stop a phys block being able to hide a portal). (Will only change for planets not yet visited, or new games)<br />
7) Pressing F11 during loading the game causes errors. Now suppressing F11 during loading.<br />
8) HUD Focus rect doesn't resize while Minimap is being resized.<br />
9) Controller button bindings window, hide focus rect when first opening window, so it doesn't show it from the previous open.<br />
10)With Controllers, the 'X' button was incorrectly cancelling certain popup windows and causing problems. Spec, during the tutorial, the flashing highlights remained after the info window was displayed. Also was causing the game to lockup in the Grave/Chest popups.<br />
11)If controller is unplugged while a info window is visible, then when you close the window the cursor is not visible.<br />
12)Mining speed was being slightly lowered by frame rate. A lower FR was making it slower.<br />
13)In the final area, enemies were not always attacking when they should be.<br />
14)Stats - Total blocks mined was slightly wrong.<br />
15)Enemy hitbox center incorrectly set sometimes in Tartarus.<br />
16)If you swap to Color Blind mode while down on a planet, then the game crashed.<br />
<br />
Enhancements &amp; tweaks:<br />
1) Hard &amp; Insane modes now give more health for hearts and picks.<br />
2) Hard &amp; Insane modes, Magnacer now does more damage to compensate for the higher HP enemies have.<br />
3) If Something head touches an enemy it will now kill the enemy, with drops. (not in insane mode). Monodon &amp; Gooaline are immune from this, so are all Aura enemies.<br />
4) 'Big' enemies don't respawn once killed for at least 2 minutes.<br />
5) When you kill all segments of the "Something" and are left with the head, it can no longer eat you.<br />
6) Enemy Hatter &amp; HatCap now fire their projectiles even if there is a block below them, mostly for visual effect.<br />
7) Added description about the resize icon in the minimap help window.<br />
8) Added more checking for permissions and accessing the games data files, specifically on startup. If problems are found, red text is displayed bottom left of screen, with support info email.<br />
9) Speeded up teleporting down to planet. Especially noticeable for lower end PCs and low FPS systems.<br />
<br />
Known Issues:<br />
1) It's not always possible to get the 'Block miner' achievement. This is because some blocks in puzzle rooms could become trapped after solving the puzzle in some circumstances.</code></div></div>]]></description>
			<content:encoded><![CDATA[We now have a free Demo available of our game SAMA!<br />
<br />
We thought it would be good to get some feedback and also let you guys try out the game.<br />
<br />
We're pushing ahead for a release in June, but for now, click the link below to download the demo from Game Jolt<br />
<br />
<a href="https://gamejolt.com/games/something-ate-my-alien/479495" target="_blank" rel="noopener" class="mycode_url">https://gamejolt.com/games/something-ate...ien/479495</a><br />
<br />
Hope you enjoy it!<br />
<br />
Release notes:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>***************************************************************************<br />
If you find any bugs or problems, please email us at info@rokabiumgames.com<br />
***************************************************************************<br />
<br />
Steam: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/<br />
<br />
Discord: https://discord.gg/JuCYqYe<br />
<br />
Release notes: 0.817 (23/04/2020)<br />
=================================<br />
<br />
Bugs fixes:<br />
1) Picking up a Relic from your own grave now doesn't replay the relic message again.<br />
2) In Tartarus, if you leave the boss area and an earthquake happens, and you manage to re-enter the boss area before the earthquake ends, then it continues forever.<br />
3) Graves sometimes fall 'through' phys blocks when they are moving.<br />
4) Removed a UI asset called SoftMask. Was causing some issues on older setups.<br />
5) UI Customize screen, Suit, Weapons and Energy background boxes were at wrong alpha value.<br />
6) Moved a few blocks in Metis (to stop an Uff getting stuck on a 1 block edge) &amp; Lelantos (Stop a phys block being able to hide a portal). (Will only change for planets not yet visited, or new games)<br />
7) Pressing F11 during loading the game causes errors. Now suppressing F11 during loading.<br />
8) HUD Focus rect doesn't resize while Minimap is being resized.<br />
9) Controller button bindings window, hide focus rect when first opening window, so it doesn't show it from the previous open.<br />
10)With Controllers, the 'X' button was incorrectly cancelling certain popup windows and causing problems. Spec, during the tutorial, the flashing highlights remained after the info window was displayed. Also was causing the game to lockup in the Grave/Chest popups.<br />
11)If controller is unplugged while a info window is visible, then when you close the window the cursor is not visible.<br />
12)Mining speed was being slightly lowered by frame rate. A lower FR was making it slower.<br />
13)In the final area, enemies were not always attacking when they should be.<br />
14)Stats - Total blocks mined was slightly wrong.<br />
15)Enemy hitbox center incorrectly set sometimes in Tartarus.<br />
16)If you swap to Color Blind mode while down on a planet, then the game crashed.<br />
<br />
Enhancements &amp; tweaks:<br />
1) Hard &amp; Insane modes now give more health for hearts and picks.<br />
2) Hard &amp; Insane modes, Magnacer now does more damage to compensate for the higher HP enemies have.<br />
3) If Something head touches an enemy it will now kill the enemy, with drops. (not in insane mode). Monodon &amp; Gooaline are immune from this, so are all Aura enemies.<br />
4) 'Big' enemies don't respawn once killed for at least 2 minutes.<br />
5) When you kill all segments of the "Something" and are left with the head, it can no longer eat you.<br />
6) Enemy Hatter &amp; HatCap now fire their projectiles even if there is a block below them, mostly for visual effect.<br />
7) Added description about the resize icon in the minimap help window.<br />
8) Added more checking for permissions and accessing the games data files, specifically on startup. If problems are found, red text is displayed bottom left of screen, with support info email.<br />
9) Speeded up teleporting down to planet. Especially noticeable for lower end PCs and low FPS systems.<br />
<br />
Known Issues:<br />
1) It's not always possible to get the 'Block miner' achievement. This is because some blocks in puzzle rooms could become trapped after solving the puzzle in some circumstances.</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sign up for Beta Testing]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Sign-up-for-Beta-Testing</link>
			<pubDate>Wed, 11 Mar 2020 14:06:17 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Sign-up-for-Beta-Testing</guid>
			<description><![CDATA[<img src="https://www.somethingatemyalien.com/uploads/Beta-testing.png" width="700" height="394" alt="[Image: Beta-testing.png]" class="mycode_img" /><br />
<br />
We are currently looking for Beta testers for our game "Something Ate My Alien".<br />
<br />
We have just moved from Alpha testing to Beta. This means that we will not be adding any new features and such from now on, and are now looking for bugs and tweaks to the game.<br />
<br />
This is a limited access event, so it will be based on a first come, first served basis.<br />
<br />
Currently, we are testing Windows PC, Linux and MacOS versions of the game.<br />
<br />
Our current trailer is here:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/MXLACPe1WQE" frameborder="0" allowfullscreen></iframe><br />
<br />
If you wish to join the Beta testing, please read below thoroughly, and join the forums by clicking <a href="https://www.somethingatemyalien.com/forums/member.php?action=register" target="_blank" rel="noopener" class="mycode_url">here</a> and then send an email to <a href="mailto:info@rokabiumgames.com" class="mycode_email">info@rokabiumgames.com</a> to say you 'agree and understand' the rules.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">You will need to have a Steam account,</span> as the download is from there and also there are now Steam Achievements and cloud saves in the game.<br />
<br />
If you wish to contact us on Steam, use the profile: <a href="https://steamcommunity.com/id/robdon/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/id/robdon/</a><br />
----------------------------------------<br />
<br />
Once we receive your email, you will be added to the Test forums and send a download link and instructions.<br />
<br />
Everything feature wise is now complete and we are looking to squish as many bugs as possible before the release in April. We have tested internally and are fairly confident there aren't any big ground breaking bugs, but there could be a few little ones around. <br />
<br />
<span style="color: #ff3333;" class="mycode_color">*** If you participate in the Beta test, you must safeguard and prevent unauthorized access to, copying, disclosure, and unauthorized use of the game to the best of your ability. </span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">The Beta Key we email to you is for YOUR use only and linked to your Steam account and email address. You must not share this key or forward the download link to anyone else ***</span><br />
<br />
Although we will send you an Beta key for Steam, you will also need an Beta Key from us, that is entered in game. This is just for the testing and is used to identify you in reports and logs that get sent to our server for debugging. This makes it easier for us to track and see problems.<br />
<br />
The Beta Key from us lasts for 30 days from the date you receive it, but just email us again if it expires and you want to continue testing the game and we can extend that.<br />
<br />
What we are looking for is any bugs or problems you find.<br />
<br />
So you are aware, in Beta mode the game is sending back info to our server from your PC. Apart from your IP, there is no personal info being logged. It is only technical data about the game and Unity that we need to try to find bugs and problems with. This includes error messages from the game, your PC spec, FPS rates, screen sizes, progress in the game etc. Also, some info is sent to Unity for Crash and Exception logging. You can read about their bit here: <a href="https://unity3d.com/legal/gdpr" target="_blank" rel="noopener" class="mycode_url">https://unity3d.com/legal/gdpr</a><br />
<br />
By downloading and playing the game you are agreeing to this.<br />
<br />
This data will not be published or given to any other party, and is used solely to help with us finding problems with this game "Something Ate My Alien".<br />
<br />
If you do find problems, please post in the test forum, or send an email to us, with a screenshot or description of what the problem was.<br />
<br />
You are free to share any screenshots, video captures or info about the game.<br />
<br />
If you want to join our Discord server, use this link: <a href="https://discord.gg/JuCYqYe" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/JuCYqYe</a><br />
<br />
Thanks for taking time to participate in this Beta test, and hopefully you have fun playing our game.<br />
<br />
Rob &amp; Kat.]]></description>
			<content:encoded><![CDATA[<img src="https://www.somethingatemyalien.com/uploads/Beta-testing.png" width="700" height="394" alt="[Image: Beta-testing.png]" class="mycode_img" /><br />
<br />
We are currently looking for Beta testers for our game "Something Ate My Alien".<br />
<br />
We have just moved from Alpha testing to Beta. This means that we will not be adding any new features and such from now on, and are now looking for bugs and tweaks to the game.<br />
<br />
This is a limited access event, so it will be based on a first come, first served basis.<br />
<br />
Currently, we are testing Windows PC, Linux and MacOS versions of the game.<br />
<br />
Our current trailer is here:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/MXLACPe1WQE" frameborder="0" allowfullscreen></iframe><br />
<br />
If you wish to join the Beta testing, please read below thoroughly, and join the forums by clicking <a href="https://www.somethingatemyalien.com/forums/member.php?action=register" target="_blank" rel="noopener" class="mycode_url">here</a> and then send an email to <a href="mailto:info@rokabiumgames.com" class="mycode_email">info@rokabiumgames.com</a> to say you 'agree and understand' the rules.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">You will need to have a Steam account,</span> as the download is from there and also there are now Steam Achievements and cloud saves in the game.<br />
<br />
If you wish to contact us on Steam, use the profile: <a href="https://steamcommunity.com/id/robdon/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/id/robdon/</a><br />
----------------------------------------<br />
<br />
Once we receive your email, you will be added to the Test forums and send a download link and instructions.<br />
<br />
Everything feature wise is now complete and we are looking to squish as many bugs as possible before the release in April. We have tested internally and are fairly confident there aren't any big ground breaking bugs, but there could be a few little ones around. <br />
<br />
<span style="color: #ff3333;" class="mycode_color">*** If you participate in the Beta test, you must safeguard and prevent unauthorized access to, copying, disclosure, and unauthorized use of the game to the best of your ability. </span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">The Beta Key we email to you is for YOUR use only and linked to your Steam account and email address. You must not share this key or forward the download link to anyone else ***</span><br />
<br />
Although we will send you an Beta key for Steam, you will also need an Beta Key from us, that is entered in game. This is just for the testing and is used to identify you in reports and logs that get sent to our server for debugging. This makes it easier for us to track and see problems.<br />
<br />
The Beta Key from us lasts for 30 days from the date you receive it, but just email us again if it expires and you want to continue testing the game and we can extend that.<br />
<br />
What we are looking for is any bugs or problems you find.<br />
<br />
So you are aware, in Beta mode the game is sending back info to our server from your PC. Apart from your IP, there is no personal info being logged. It is only technical data about the game and Unity that we need to try to find bugs and problems with. This includes error messages from the game, your PC spec, FPS rates, screen sizes, progress in the game etc. Also, some info is sent to Unity for Crash and Exception logging. You can read about their bit here: <a href="https://unity3d.com/legal/gdpr" target="_blank" rel="noopener" class="mycode_url">https://unity3d.com/legal/gdpr</a><br />
<br />
By downloading and playing the game you are agreeing to this.<br />
<br />
This data will not be published or given to any other party, and is used solely to help with us finding problems with this game "Something Ate My Alien".<br />
<br />
If you do find problems, please post in the test forum, or send an email to us, with a screenshot or description of what the problem was.<br />
<br />
You are free to share any screenshots, video captures or info about the game.<br />
<br />
If you want to join our Discord server, use this link: <a href="https://discord.gg/JuCYqYe" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/JuCYqYe</a><br />
<br />
Thanks for taking time to participate in this Beta test, and hopefully you have fun playing our game.<br />
<br />
Rob &amp; Kat.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Blog Entry - DevBlog 09]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-DevBlog-09</link>
			<pubDate>Mon, 05 Aug 2019 18:25:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-DevBlog-09</guid>
			<description><![CDATA[Just posted a new blog, describing the changes we are just finalizing for the next Alpha release.<br />
<br />
As stated in the blog we have also extended the Release date, and we are now looking at releasing early 2020.<br />
<br />
Read more here: <a href="https://www.somethingatemyalien.com/dev-blog-09-changes-release-extension/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/dev-...extension/</a>]]></description>
			<content:encoded><![CDATA[Just posted a new blog, describing the changes we are just finalizing for the next Alpha release.<br />
<br />
As stated in the blog we have also extended the Release date, and we are now looking at releasing early 2020.<br />
<br />
Read more here: <a href="https://www.somethingatemyalien.com/dev-blog-09-changes-release-extension/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/dev-...extension/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Blog Entry - DevBlog 08]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-DevBlog-08</link>
			<pubDate>Thu, 20 Jun 2019 12:29:13 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-DevBlog-08</guid>
			<description><![CDATA[I've just written up a new blog about the current Alpha testing and what is going on with "SAMA" recently.<br />
<br />
Click to have a read <a href="https://www.somethingatemyalien.com/dev-blog-sama-ines-alive-sound-music/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/dev-...und-music/</a>]]></description>
			<content:encoded><![CDATA[I've just written up a new blog about the current Alpha testing and what is going on with "SAMA" recently.<br />
<br />
Click to have a read <a href="https://www.somethingatemyalien.com/dev-blog-sama-ines-alive-sound-music/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/dev-...und-music/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sign up for Alpha Testing]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Sign-up-for-Alpha-Testing</link>
			<pubDate>Wed, 17 Apr 2019 11:16:50 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Sign-up-for-Alpha-Testing</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">*** Alpha testing is now over and we don't need more testings at the moment ***</span></span></span><br />
<br />
<br />
<img src="https://www.somethingatemyalien.com/uploads/RoKabium-Games-Something-Ate-My-Alien-Alpha-Testers-Wanted.png" width="700" height="394" alt="[Image: RoKabium-Games-Something-Ate-My-Alien-Al...Wanted.png]" class="mycode_img" /><br />
<br />
We are currently looking for Alpha testers for our game "Something Ate My Alien".<br />
<br />
You can find our Steam page here: <a href="https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/10478..._My_Alien/</a><br />
<br />
Our current trailer is here:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/MXLACPe1WQE" frameborder="0" allowfullscreen></iframe><br />
<br />
This is a limited access event, so it will be based on a first come, first served basis.<br />
<br />
Currently, we are testing Windows PC, Linux and MacOS versions of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We've recently added MacOS as a platform and also Controller support for the game. So we're specifically looking for MacOS testing, and  any people who use controllers.</span><br />
<br />
If you wish to join the Alpha testing, please read below thoroughly, and join the forums by clicking <a href="https://www.somethingatemyalien.com/forums/member.php?action=register" target="_blank" rel="noopener" class="mycode_url">here</a> and then send an email to <a href="mailto:info@rokabiumgames.com" class="mycode_email">info@rokabiumgames.com</a> to say you 'agree and understand' the rules.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">You will need to have a Steam account,</span> as the download is from there and also there are now Steam Achievements in the game.<br />
<br />
If you wish to contact us on Steam, use the profile: <a href="https://steamcommunity.com/id/robdon/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/id/robdon/</a><br />
----------------------------------------<br />
<br />
Once we receive your email, you will be added to the Alpha Test forums and sent a download link and instructions.<br />
<br />
Firstly, this is an Alpha test. This means that there could be bugs and problems with the game, although we currently believe it is in a stable and good state.<br />
<br />
Some features and things have not yet been completed, so this is not the final game.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">*** If you participate in the Alpha test, you must safeguard and prevent unauthorized access to, copying, disclosure, and unauthorized use of the game to the best of your ability. </span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">The Alpha Key we email to you is for YOUR use only and linked to your email address. You must not share this key or forward the download link to anyone else ***</span><br />
<br />
Although we will send you an Alpha key for Steam, you will also need an Alpha Key from us, that is entered in game. This is just for the testing and is used to identify you in reports and logs that get sent to our server for debugging. This makes it easier for us to track and see problems.<br />
<br />
The Alpha Key from us lasts for 30 days from the date you receive it, but just email us again if it expires and you want to continue testing the game and we can extend that.<br />
<br />
What we are looking for is any bugs or problems you find, and also what you think of the actual game play. Is it interesting and fun to play? Too easy? Too hard?... etc.<br />
<br />
So you are aware, in Alpha mode the game is sending back info to our server from your PC. Apart from your IP, there is no personal info being logged. It is only technical data about the game and Unity that we need to try to find bugs and problems with. This includes error messages from the game, your PC spec, FPS rates, screen sizes, progress in the game etc. Also, a some info is sent to Unity for Crash and Exception logging. You can read about their bit here: <a href="https://unity3d.com/legal/gdpr" target="_blank" rel="noopener" class="mycode_url">https://unity3d.com/legal/gdpr</a><br />
<br />
By downloading and playing the game you are agreeing to this.<br />
<br />
This data will not be published or given to any other party, and is used solely to help with us finding problems with this game "Something Ate My Alien".<br />
<br />
If you do find problems, please post a post here, or send an email to us, with a screenshot or description of what the problem was.<br />
<br />
You are free to share any screenshots, video captures or info about the game.<br />
<br />
If you want to join our Discord server, use this link: <a href="https://discord.gg/JuCYqYe" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/JuCYqYe</a><br />
<br />
Thanks for taking time to participate in this Alpha test, and hopefully you have fun playing our game.<br />
<br />
Rob &amp; Kat.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">*** Alpha testing is now over and we don't need more testings at the moment ***</span></span></span><br />
<br />
<br />
<img src="https://www.somethingatemyalien.com/uploads/RoKabium-Games-Something-Ate-My-Alien-Alpha-Testers-Wanted.png" width="700" height="394" alt="[Image: RoKabium-Games-Something-Ate-My-Alien-Al...Wanted.png]" class="mycode_img" /><br />
<br />
We are currently looking for Alpha testers for our game "Something Ate My Alien".<br />
<br />
You can find our Steam page here: <a href="https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/10478..._My_Alien/</a><br />
<br />
Our current trailer is here:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/MXLACPe1WQE" frameborder="0" allowfullscreen></iframe><br />
<br />
This is a limited access event, so it will be based on a first come, first served basis.<br />
<br />
Currently, we are testing Windows PC, Linux and MacOS versions of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We've recently added MacOS as a platform and also Controller support for the game. So we're specifically looking for MacOS testing, and  any people who use controllers.</span><br />
<br />
If you wish to join the Alpha testing, please read below thoroughly, and join the forums by clicking <a href="https://www.somethingatemyalien.com/forums/member.php?action=register" target="_blank" rel="noopener" class="mycode_url">here</a> and then send an email to <a href="mailto:info@rokabiumgames.com" class="mycode_email">info@rokabiumgames.com</a> to say you 'agree and understand' the rules.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">You will need to have a Steam account,</span> as the download is from there and also there are now Steam Achievements in the game.<br />
<br />
If you wish to contact us on Steam, use the profile: <a href="https://steamcommunity.com/id/robdon/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/id/robdon/</a><br />
----------------------------------------<br />
<br />
Once we receive your email, you will be added to the Alpha Test forums and sent a download link and instructions.<br />
<br />
Firstly, this is an Alpha test. This means that there could be bugs and problems with the game, although we currently believe it is in a stable and good state.<br />
<br />
Some features and things have not yet been completed, so this is not the final game.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">*** If you participate in the Alpha test, you must safeguard and prevent unauthorized access to, copying, disclosure, and unauthorized use of the game to the best of your ability. </span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">The Alpha Key we email to you is for YOUR use only and linked to your email address. You must not share this key or forward the download link to anyone else ***</span><br />
<br />
Although we will send you an Alpha key for Steam, you will also need an Alpha Key from us, that is entered in game. This is just for the testing and is used to identify you in reports and logs that get sent to our server for debugging. This makes it easier for us to track and see problems.<br />
<br />
The Alpha Key from us lasts for 30 days from the date you receive it, but just email us again if it expires and you want to continue testing the game and we can extend that.<br />
<br />
What we are looking for is any bugs or problems you find, and also what you think of the actual game play. Is it interesting and fun to play? Too easy? Too hard?... etc.<br />
<br />
So you are aware, in Alpha mode the game is sending back info to our server from your PC. Apart from your IP, there is no personal info being logged. It is only technical data about the game and Unity that we need to try to find bugs and problems with. This includes error messages from the game, your PC spec, FPS rates, screen sizes, progress in the game etc. Also, a some info is sent to Unity for Crash and Exception logging. You can read about their bit here: <a href="https://unity3d.com/legal/gdpr" target="_blank" rel="noopener" class="mycode_url">https://unity3d.com/legal/gdpr</a><br />
<br />
By downloading and playing the game you are agreeing to this.<br />
<br />
This data will not be published or given to any other party, and is used solely to help with us finding problems with this game "Something Ate My Alien".<br />
<br />
If you do find problems, please post a post here, or send an email to us, with a screenshot or description of what the problem was.<br />
<br />
You are free to share any screenshots, video captures or info about the game.<br />
<br />
If you want to join our Discord server, use this link: <a href="https://discord.gg/JuCYqYe" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/JuCYqYe</a><br />
<br />
Thanks for taking time to participate in this Alpha test, and hopefully you have fun playing our game.<br />
<br />
Rob &amp; Kat.]]></content:encoded>
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			<title><![CDATA[Welcome]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Welcome</link>
			<pubDate>Sun, 03 Sep 2017 11:06:43 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Welcome</guid>
			<description><![CDATA[Welcome to the SAMA forums.<br />
<br />
Please read the <a href="https://www.somethingatemyalien.com/forums/thread-4.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3333;" class="mycode_color">Rules</span></a> before posting.<br />
<br />
We would love to hear any feedback and what you think of the game so far.]]></description>
			<content:encoded><![CDATA[Welcome to the SAMA forums.<br />
<br />
Please read the <a href="https://www.somethingatemyalien.com/forums/thread-4.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3333;" class="mycode_color">Rules</span></a> before posting.<br />
<br />
We would love to hear any feedback and what you think of the game so far.]]></content:encoded>
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		<item>
			<title><![CDATA[New Blog Entry - First Dev Post]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-First-Dev-Post</link>
			<pubDate>Sun, 03 Sep 2017 11:06:42 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-First-Dev-Post</guid>
			<description><![CDATA[Read about the development here... <br />
<a href="https://www.somethingatemyalien.com/first-dev-post/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/first-dev-post/</a>]]></description>
			<content:encoded><![CDATA[Read about the development here... <br />
<a href="https://www.somethingatemyalien.com/first-dev-post/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/first-dev-post/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Blog Entry - Meet the enemies]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-Meet-the-enemies</link>
			<pubDate>Sun, 03 Sep 2017 11:06:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-Meet-the-enemies</guid>
			<description><![CDATA[Read about the enemies here... <br />
<a href="https://www.somethingatemyalien.com/meet-the-enemies/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/meet-the-enemies/</a>]]></description>
			<content:encoded><![CDATA[Read about the enemies here... <br />
<a href="https://www.somethingatemyalien.com/meet-the-enemies/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/meet-the-enemies/</a>]]></content:encoded>
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			<title><![CDATA[New Blog Entry - Backstory]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-Backstory</link>
			<pubDate>Sun, 03 Sep 2017 11:06:40 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-New-Blog-Entry-Backstory</guid>
			<description><![CDATA[Read about the Backstory here... <br />
<a href="https://www.somethingatemyalien.com/backstory/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/backstory/</a>]]></description>
			<content:encoded><![CDATA[Read about the Backstory here... <br />
<a href="https://www.somethingatemyalien.com/backstory/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/backstory/</a>]]></content:encoded>
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			<title><![CDATA[Welcome to the bugs forum]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Welcome-to-the-bugs-forum</link>
			<pubDate>Sun, 03 Sep 2017 11:05:00 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Welcome-to-the-bugs-forum</guid>
			<description><![CDATA[As the game hasn't been released yet and is in dev phase, this forum is not active.<br />
<br />
Once we are further along, this is where you can post and tell us about any problems you might have with the game.]]></description>
			<content:encoded><![CDATA[As the game hasn't been released yet and is in dev phase, this forum is not active.<br />
<br />
Once we are further along, this is where you can post and tell us about any problems you might have with the game.]]></content:encoded>
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			<title><![CDATA[New Videos posted in the Media section]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-New-Videos-posted-in-the-Media-section</link>
			<pubDate>Sun, 03 Sep 2017 10:59:59 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-New-Videos-posted-in-the-Media-section</guid>
			<description><![CDATA[<a href="https://www.somethingatemyalien.com/media/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/media/</a>]]></description>
			<content:encoded><![CDATA[<a href="https://www.somethingatemyalien.com/media/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/media/</a>]]></content:encoded>
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			<title><![CDATA[New screenshots posted in the Media section]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-New-screenshots-posted-in-the-Media-section</link>
			<pubDate>Sun, 03 Sep 2017 10:58:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-New-screenshots-posted-in-the-Media-section</guid>
			<description><![CDATA[<a href="https://www.somethingatemyalien.com/media/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/media/</a>]]></description>
			<content:encoded><![CDATA[<a href="https://www.somethingatemyalien.com/media/" target="_blank" rel="noopener" class="mycode_url">https://www.somethingatemyalien.com/media/</a>]]></content:encoded>
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			<title><![CDATA[Rules]]></title>
			<link>https://www.somethingatemyalien.com/forums/Thread-Rules</link>
			<pubDate>Sun, 03 Sep 2017 10:43:26 +0000</pubDate>
			<guid isPermaLink="false">https://www.somethingatemyalien.com/forums/Thread-Rules</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">General Rules for the forum:</span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Remain respectful of other members at all times</span><br />
<br />
<span style="font-size: small;" class="mycode_size">All posts should be professional and courteous. You have every right to disagree with your fellow community members and explain your perspective.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do not post copyright-infringing material</span><br />
<span style="font-size: small;" class="mycode_size">Copyrighted material will be removed immediately.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do not post inappropriate material</span><br />
<span style="font-size: small;" class="mycode_size">Any material which constitutes defamation, harassment, or abuse is strictly prohibited. Material that is sexually or otherwise obscene, racist, or otherwise overly discriminatory is not permitted on these forums. Use common sense while posting.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do not spam</span><br />
<span style="font-size: small;" class="mycode_size">The definition of spam is an irrelevant or advertising posts. Any post considered spam will be removed.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The forum language is English</span><br />
<span style="font-size: small;" class="mycode_size">Please keep to English so we can all understand.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">These rules are clear, and easy to follow. These are only in place to ensure our community is a fun place to be, and a comfortable atmosphere for all.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">General Rules for the forum:</span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Remain respectful of other members at all times</span><br />
<br />
<span style="font-size: small;" class="mycode_size">All posts should be professional and courteous. You have every right to disagree with your fellow community members and explain your perspective.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do not post copyright-infringing material</span><br />
<span style="font-size: small;" class="mycode_size">Copyrighted material will be removed immediately.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do not post inappropriate material</span><br />
<span style="font-size: small;" class="mycode_size">Any material which constitutes defamation, harassment, or abuse is strictly prohibited. Material that is sexually or otherwise obscene, racist, or otherwise overly discriminatory is not permitted on these forums. Use common sense while posting.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do not spam</span><br />
<span style="font-size: small;" class="mycode_size">The definition of spam is an irrelevant or advertising posts. Any post considered spam will be removed.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The forum language is English</span><br />
<span style="font-size: small;" class="mycode_size">Please keep to English so we can all understand.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">These rules are clear, and easy to follow. These are only in place to ensure our community is a fun place to be, and a comfortable atmosphere for all.</span>]]></content:encoded>
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